unordered/test/objects/minimal.hpp
Daniel James df1e1598a5 Import latest changes to the unordered containers. Includes:
Copyright update.
Switch back to the version where the sentinel points to itself.
Remove alternative versions of swap.
Workaround a borland bug or two.
More consistent use of class/swap/template.
Avoid a few warnings.
Add a no-throw swap to the allocator for exception testing.


[SVN r3793]
2007-03-18 20:00:59 +00:00

230 lines
7.4 KiB
C++

// Copyright 2006-2007 Daniel James.
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#if !defined(BOOST_UNORDERED_OBJECTS_MINIMAL_HEADER)
#define BOOST_UNORDERED_OBJECTS_MINIMAL_HEADER
#include <cstddef>
namespace test
{
namespace minimal
{
class copy_constructible;
class assignable;
template <class T> class hash;
template <class T> class equal_to;
template <class T> class pointer;
template <class T> class const_pointer;
template <class T> class allocator;
class copy_constructible
{
public:
static copy_constructible create() { return copy_constructible(); }
copy_constructible(copy_constructible const&) {}
~copy_constructible() {}
private:
copy_constructible& operator=(copy_constructible const&);
copy_constructible() {}
};
class assignable
{
public:
static assignable create() { return assignable(); }
assignable(assignable const&) {}
assignable& operator=(assignable const&) { return *this; }
~assignable() {}
private:
assignable() {}
};
template <class T>
class hash
{
public:
static hash create() { return hash<T>(); }
hash() {}
hash(hash const&) {}
hash& operator=(hash const&) { return *this; }
~hash() {}
std::size_t operator()(T const&) const { return 0; }
};
template <class T>
class equal_to
{
public:
static equal_to create() { return equal_to<T>(); }
equal_to() {}
equal_to(equal_to const&) {}
equal_to& operator=(equal_to const&) { return *this; }
~equal_to() {}
bool operator()(T const&, T const&) const { return true; }
};
template <class T> class pointer;
template <class T> class const_pointer;
template <class T>
class pointer
{
friend class allocator<T>;
friend class const_pointer<T>;
T* ptr_;
pointer(T* ptr) : ptr_(ptr) {}
public:
pointer() : ptr_(0) {}
typedef void (pointer::*bool_type)() const;
void this_type_does_not_support_comparisons() const {}
T& operator*() const { return *ptr_; }
T* operator->() const { return ptr_; }
pointer& operator++() { ++ptr_; return *this; }
pointer operator++(int) { pointer tmp(*this); ++ptr_; return tmp; }
pointer operator+(int s) const { return pointer<T>(ptr_ + s); }
T& operator[](int s) const { return ptr_[s]; }
bool operator!() const { return !ptr_; }
operator bool_type() const {
return ptr_ ?
&pointer::this_type_does_not_support_comparisons
: 0;
}
bool operator==(pointer const& x) const { return ptr_ == x.ptr_; }
bool operator!=(pointer const& x) const { return ptr_ != x.ptr_; }
bool operator<(pointer const& x) const { return ptr_ < x.ptr_; }
bool operator>(pointer const& x) const { return ptr_ > x.ptr_; }
bool operator<=(pointer const& x) const { return ptr_ <= x.ptr_; }
bool operator>=(pointer const& x) const { return ptr_ >= x.ptr_; }
bool operator==(const_pointer<T> const& x) const { return ptr_ == x.ptr_; }
bool operator!=(const_pointer<T> const& x) const { return ptr_ != x.ptr_; }
bool operator<(const_pointer<T> const& x) const { return ptr_ < x.ptr_; }
bool operator>(const_pointer<T> const& x) const { return ptr_ > x.ptr_; }
bool operator<=(const_pointer<T> const& x) const { return ptr_ <= x.ptr_; }
bool operator>=(const_pointer<T> const& x) const { return ptr_ >= x.ptr_; }
};
template <class T>
class const_pointer
{
friend class allocator<T>;
T* ptr_;
const_pointer(T* ptr) : ptr_(ptr) {}
public:
const_pointer() : ptr_(0) {}
const_pointer(pointer<T> const& x) : ptr_(x.ptr_) {}
typedef void (const_pointer::*bool_type)() const;
void this_type_does_not_support_comparisons() const {}
T& operator*() const { return *ptr_; }
T* operator->() const { return ptr_; }
const_pointer& operator++() { ++ptr_; return *this; }
const_pointer operator++(int) { const_pointer tmp(*this); ++ptr_; return tmp; }
const_pointer operator+(int s) const { return const_pointer(ptr_ + s); }
T& operator[](int s) const { return ptr_[s]; }
bool operator!() const { return !ptr_; }
operator bool_type() const {
return ptr_ ?
&const_pointer::this_type_does_not_support_comparisons
: 0;
}
bool operator==(pointer<T> const& x) const { return ptr_ == x.ptr_; }
bool operator!=(pointer<T> const& x) const { return ptr_ != x.ptr_; }
bool operator<(pointer<T> const& x) const { return ptr_ < x.ptr_; }
bool operator>(pointer<T> const& x) const { return ptr_ > x.ptr_; }
bool operator<=(pointer<T> const& x) const { return ptr_ <= x.ptr_; }
bool operator>=(pointer<T> const& x) const { return ptr_ >= x.ptr_; }
bool operator==(const_pointer const& x) const { return ptr_ == x.ptr_; }
bool operator!=(const_pointer const& x) const { return ptr_ != x.ptr_; }
bool operator<(const_pointer const& x) const { return ptr_ < x.ptr_; }
bool operator>(const_pointer const& x) const { return ptr_ > x.ptr_; }
bool operator<=(const_pointer const& x) const { return ptr_ <= x.ptr_; }
bool operator>=(const_pointer const& x) const { return ptr_ >= x.ptr_; }
};
template <class T>
class allocator
{
public:
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
typedef pointer<T> pointer;
typedef const_pointer<T> const_pointer;
typedef T& reference;
typedef T const& const_reference;
typedef T value_type;
template <class U> struct rebind { typedef allocator<U> other; };
allocator() {}
template <class Y> allocator(allocator<Y> const&) {}
allocator(allocator const&) {}
~allocator() {}
pointer address(reference r) { return pointer(&r); }
const_pointer address(const_reference r) { return const_pointer(&r); }
pointer allocate(size_type n) {
return pointer(static_cast<T*>(::operator new(n * sizeof(T))));
}
pointer allocate(size_type n, const_pointer u)
{
return pointer(static_cast<T*>(::operator new(n * sizeof(T))));
}
void deallocate(pointer p, size_type)
{
::operator delete((void*) p.ptr_);
}
void construct(pointer p, T const& t) { new((void*)p.ptr_) T(t); }
void destroy(pointer p) { ((T*)p.ptr_)->~T(); }
size_type max_size() const { return 1000; }
#if defined(BOOST_NO_ARGUMENT_DEPENDENT_LOOKUP)
public: allocator& operator=(allocator const&) { return *this;}
#else
private: allocator& operator=(allocator const&);
#endif
};
template <class T>
inline bool operator==(allocator<T> const&, allocator<T> const&)
{
return true;
}
template <class T>
inline bool operator!=(allocator<T> const&, allocator<T> const&)
{
return false;
}
template <class T>
void swap(allocator<T>&, allocator<T>&)
{
}
}
}
#endif