1
0
mirror of https://github.com/wolfpld/tracy synced 2025-04-28 20:23:51 +00:00
Bartosz Taudul d555256546
Don't use separate texture compression context.
Previously it was needed, as saving could be made at the same time the UI was
active. Currently saving blocks UI access to data structures, as it possibly
may need to sort unsorted vectors.
2021-05-15 18:04:14 +02:00
2020-08-15 02:10:14 +02:00
2021-05-01 14:55:45 -07:00
2021-05-15 14:56:38 +02:00
2021-01-22 02:54:01 +01:00
2021-02-06 23:57:14 +01:00
2020-07-11 12:26:01 +03:00
2020-09-24 01:31:24 +02:00
2021-05-01 18:10:29 +02:00
2021-05-15 14:33:10 +02:00
2020-06-10 01:52:17 +02:00
2021-05-15 14:56:38 +02:00
2020-09-24 01:31:23 +02:00
2020-05-02 14:52:57 -07:00
2021-05-15 14:56:38 +02:00
2021-02-06 23:57:14 +01:00
2021-05-01 16:31:06 -07:00
2021-02-10 02:43:05 +01:00
2021-05-15 14:27:49 +02:00
2021-05-01 16:56:52 -07:00
2020-01-08 18:16:17 +01:00
2021-01-31 19:15:23 +01:00
2021-01-31 19:15:23 +01:00
2021-01-31 19:15:23 +01:00

Tracy Profiler

Sponsor

A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.

Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan, OpenCL, Direct3D 11/12), memory, locks, context switches, per-frame screenshots and more.

For usage and build process instructions, consult the user manual at the following address.

Changelog

Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7

Description
C++ frame profiler
Readme BSD-3-Clause 48 MiB
Languages
C++ 90.8%
C 5.3%
TeX 2%
Python 0.9%
CMake 0.5%
Other 0.4%