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mirror of https://github.com/wolfpld/tracy synced 2025-04-28 20:23:51 +00:00
David Farrell 76294ca458 This commit makes the D3D11 code consistent with the D3D12 code.
It now properly supports TRACY_CALLSTACK as well as the
Tracy*Transient macros.

The order of the macros now has the same order as the D3D12 file.

Added support for TracyD3D11ContextName().

I removed TRACY_D3D11_NO_SINGLE_THREAD, because I'm not
sure what that is supposed to be used for. It was set
up in an upstream fork of Tracy.
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Tracy Profiler

Sponsor

A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.

Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan, OpenCL, Direct3D 12), memory, locks, context switches, per-frame screenshots and more.

For usage and build process instructions, consult the user manual at the following address.

Changelog

Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7

Description
C++ frame profiler
Readme BSD-3-Clause 48 MiB
Languages
C++ 90.8%
C 5.3%
TeX 2%
Python 0.9%
CMake 0.5%
Other 0.4%