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Context switch callstack samples are not included in the sampling data statistics (as these don't represent random sampling), but are rather put into a separate dedicated data structure. For this to work, a complete context switch data has to be available for the callstack timestamp. There is no guarantee it will be present at the time it is needed, so a second structure is added to allow postponing qualification of callstacks.
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan, OpenCL, Direct3D 11/12), memory, locks, context switches, per-frame screenshots and more.
- Documentation for usage and build process instructions
- Releases containing the documentation (
tracy.pdf
) and compiled Windows x64 binaries (Tracy-<version>.7z
) as assets - Changelog
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
Description
Languages
C++
90.8%
C
5.3%
TeX
2%
Python
0.9%
CMake
0.5%
Other
0.4%