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mirror of https://github.com/wolfpld/tracy synced 2025-04-29 04:23:51 +00:00
Bartosz Taudul 197007ab47
Keep a list of buffers left to handle.
Previously a bitmap of buffers was repeatedly scanned to see which buffers
still contain data. This process was needlessly wasting cycles (seen as a
hotspot when profiled) and worse yet, the workload increased with the number
of CPU cores (=> buffers used) to handle.

The new implementation instead maintains a list of buffer indices that have to
be handled. This list does not contain empty buffers, so each loop iteration
performs some work, instead of just spinning in search for buffers to handle.
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Tracy Profiler

Sponsor

A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.

Tracy supports profiling CPU (Direct support is provided for C, C++, and Lua integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.

  • Documentation for usage and build process instructions
  • Releases containing the documentation (tracy.pdf) and compiled Windows x64 binaries (Tracy-<version>.7z) as assets
  • Changelog

Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
New features in Tracy Profiler v0.8

Description
C++ frame profiler
Readme BSD-3-Clause 48 MiB
Languages
C++ 90.8%
C 5.3%
TeX 2%
Python 0.9%
CMake 0.5%
Other 0.4%