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Workaround scroll-to-message regression.
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@ -5781,7 +5781,7 @@ void View::DrawMessages()
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if( m_msgToFocus == v )
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{
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ImGui::SetScrollHereY();
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m_msgToFocus = nullptr;
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m_msgToFocus.Decay( nullptr );
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m_messagesScrollBottom = false;
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}
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ImGui::PopID();
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@ -253,7 +253,7 @@ private:
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LockHighlight m_lockHighlight { -1 };
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DecayValue<const MessageData*> m_msgHighlight = nullptr;
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DecayValue<uint32_t> m_lockHoverHighlight = InvalidId;
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const MessageData* m_msgToFocus = nullptr;
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DecayValue<const MessageData*> m_msgToFocus = nullptr;
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const GpuEvent* m_gpuInfoWindow = nullptr;
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const GpuEvent* m_gpuHighlight;
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uint64_t m_gpuInfoWindowThread;
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