From e0b5c25f874fdb86b76d09b0e4657fffe8699d9c Mon Sep 17 00:00:00 2001 From: Bartosz Taudul Date: Tue, 14 Nov 2017 00:49:31 +0100 Subject: [PATCH] Wording. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9955da42..7ba7d836 100644 --- a/README.md +++ b/README.md @@ -104,7 +104,7 @@ Even if tracy is disabled, you still have to pay the no-op function call cost. T Tracy provides bindings for profiling OpenGL execution time on GPU. To use it, you will need to include the `tracy/TracyOpenGL.hpp` header file and declare each of your rendering contexts using the `TracyGpuContext` macro (typically you will only have one context). Tracy expects no more than one context per thread and no context migration. -To mark GPU zone use the `TracyGpuZone( name )` macro, where `name` is a string literal name of the zone. Alternatively you may use `TracyGpuZoneC( name, color )` to specify zone color. +To mark a GPU zone use the `TracyGpuZone( name )` macro, where `name` is a string literal name of the zone. Alternatively you may use `TracyGpuZoneC( name, color )` to specify zone color. You also need to periodically collect the GPU events using the `TracyGpuCollect` macro. A good place to do it is after swap buffers function call.