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Use proper data type for callstack storage in GPU zones.

This commit is contained in:
Bartosz Taudul 2019-06-22 14:04:27 +02:00
parent 323f0e1ae3
commit de953bfaa8

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@ -137,7 +137,7 @@ struct GpuEvent
int64_t gpuStart; int64_t gpuStart;
int64_t gpuEnd; int64_t gpuEnd;
int32_t srcloc; int32_t srcloc;
int32_t callstack; uint32_t callstack;
// All above is read/saved as-is. // All above is read/saved as-is.
uint16_t thread; uint16_t thread;