From de3190657ee1b7eaae6c5be8900510e8b79d23f8 Mon Sep 17 00:00:00 2001 From: Bartosz Taudul Date: Thu, 13 Oct 2022 19:08:37 +0200 Subject: [PATCH] Make sure window redraw is active on refresh callback. --- profiler/src/BackendGlfw.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/profiler/src/BackendGlfw.cpp b/profiler/src/BackendGlfw.cpp index 1efcb84c..639b84b0 100644 --- a/profiler/src/BackendGlfw.cpp +++ b/profiler/src/BackendGlfw.cpp @@ -85,7 +85,7 @@ Backend::Backend( const char* title, std::function redraw, RunQueue* mai glfwMakeContextCurrent( s_window ); glfwSwapInterval( 1 ); // Enable vsync - glfwSetWindowRefreshCallback( s_window, []( GLFWwindow* ) { s_redraw(); } ); + glfwSetWindowRefreshCallback( s_window, []( GLFWwindow* ) { tracy::s_wasActive = true; s_redraw(); } ); ImGui_ImplGlfw_InitForOpenGL( s_window, true ); #ifdef __EMSCRIPTEN__