From dcf33b51cf47ef0858cbb3bc7cce5cca8da41089 Mon Sep 17 00:00:00 2001 From: David Farrell Date: Sat, 1 May 2021 15:55:49 -0700 Subject: [PATCH] Updated comment to say that both OpenGL _and_ Direct3D11 don't need per-zone thread id. --- server/TracyWorker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/server/TracyWorker.cpp b/server/TracyWorker.cpp index 849bca68..9c613dfc 100644 --- a/server/TracyWorker.cpp +++ b/server/TracyWorker.cpp @@ -5353,7 +5353,7 @@ void Worker::ProcessGpuZoneBeginImplCommon( GpuEvent* zone, const QueueGpuZoneBe } else { - // OpenGL doesn't need per-zone thread id. It still can be sent, + // OpenGL and Direct3D11 doesn't need per-zone thread id. It still can be sent, // because it may be needed for callstack collection purposes. zone->SetThread( 0 ); ztid = 0;