mirror of
https://github.com/wolfpld/tracy
synced 2025-05-05 22:53:52 +00:00
Use short ptr for GPU zone data.
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c7664b0a98
commit
cb20bf01f9
@ -405,8 +405,8 @@ struct ThreadData
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struct GpuCtxThreadData
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{
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Vector<GpuEvent*> timeline;
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Vector<GpuEvent*> stack;
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Vector<short_ptr<GpuEvent>> timeline;
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Vector<short_ptr<GpuEvent>> stack;
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};
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struct GpuCtxData
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@ -3289,7 +3289,7 @@ int View::SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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return maxdepth;
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}
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int View::DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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int View::DispatchGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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const auto ty = ImGui::GetFontSize();
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const auto ostep = ty + 1;
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@ -3313,7 +3313,7 @@ static int64_t AdjustGpuTime( int64_t time, int64_t begin, int drift )
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return time + t / 1000000000 * drift;
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}
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int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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int View::DrawGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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const auto delay = m_worker.GetDelay();
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const auto resolution = m_worker.GetResolution();
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@ -3473,7 +3473,7 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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return maxdepth;
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}
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int View::SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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int View::SkipGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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const auto delay = m_worker.GetDelay();
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const auto resolution = m_worker.GetResolution();
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@ -13372,7 +13372,7 @@ const GpuEvent* View::GetZoneParent( const GpuEvent& zone ) const
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for( const auto& td : ctx->threadData )
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{
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const GpuEvent* parent = nullptr;
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const Vector<GpuEvent*>* timeline = &td.second.timeline;
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const Vector<short_ptr<GpuEvent>>* timeline = &td.second.timeline;
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if( timeline->empty() ) continue;
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for(;;)
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{
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@ -13421,7 +13421,7 @@ uint64_t View::GetZoneThread( const GpuEvent& zone ) const
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for( const auto& ctx : m_worker.GetGpuData() )
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{
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assert( ctx->threadData.size() == 1 );
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const Vector<GpuEvent*>* timeline = &ctx->threadData.begin()->second.timeline;
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const Vector<short_ptr<GpuEvent>>* timeline = &ctx->threadData.begin()->second.timeline;
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if( timeline->empty() ) continue;
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for(;;)
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{
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@ -13447,7 +13447,7 @@ const GpuCtxData* View::GetZoneCtx( const GpuEvent& zone ) const
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{
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for( const auto& td : ctx->threadData )
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{
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const Vector<GpuEvent*>* timeline = &td.second.timeline;
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const Vector<short_ptr<GpuEvent>>* timeline = &td.second.timeline;
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if( timeline->empty() ) continue;
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for(;;)
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{
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@ -11,6 +11,7 @@
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#include "TracyBuzzAnim.hpp"
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#include "TracyDecayValue.hpp"
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#include "TracyShortPtr.hpp"
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#include "TracyTexture.hpp"
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#include "TracyUserData.hpp"
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#include "TracyVector.hpp"
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@ -121,9 +122,9 @@ private:
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int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
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int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
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int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
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int DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DispatchGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DrawGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int SkipGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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void DrawLockHeader( uint32_t id, const LockMap& lockmap, const SourceLocation& srcloc, bool hover, ImDrawList* draw, const ImVec2& wpos, float w, float ty, float offset, uint8_t tid );
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int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight, float yMin, float yMax );
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int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
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@ -966,7 +966,7 @@ Worker::Worker( FileRead& f, EventType::Type eventMask, bool bgTasks )
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{
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f.Read( sz );
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m_data.gpuChildren.reserve_exact( sz, m_slab );
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memset( m_data.zoneChildren.data(), 0, sizeof( Vector<GpuEvent*> ) * sz );
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memset( m_data.zoneChildren.data(), 0, sizeof( Vector<short_ptr<GpuEvent>> ) * sz );
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}
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childIdx = 0;
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f.Read( sz );
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@ -4247,7 +4247,7 @@ void Worker::ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& e
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if( back->Child() < 0 )
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{
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back->SetChild( int32_t( m_data.gpuChildren.size() ) );
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m_data.gpuChildren.push_back( Vector<GpuEvent*>() );
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m_data.gpuChildren.push_back( Vector<short_ptr<GpuEvent>>() );
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}
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timeline = &m_data.gpuChildren[back->Child()];
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}
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@ -4943,8 +4943,8 @@ void Worker::ReadTimelinePre0510( FileRead& f, GpuEvent* zone, int64_t& refTime,
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{
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const auto child = m_data.gpuChildren.size();
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zone->SetChild( child );
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m_data.gpuChildren.push_back( Vector<GpuEvent*>() );
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Vector<GpuEvent*> tmp;
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m_data.gpuChildren.push_back( Vector<short_ptr<GpuEvent>>() );
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Vector<short_ptr<GpuEvent>> tmp;
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ReadTimelinePre0510( f, tmp, sz, refTime, refGpuTime, fileVer );
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m_data.gpuChildren[child] = std::move( tmp );
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}
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@ -5158,7 +5158,7 @@ void Worker::ReadTimelinePre0510( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t
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while( ++zone != zptr );
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}
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void Worker::ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int32_t& childIdx )
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void Worker::ReadTimeline( FileRead& f, Vector<short_ptr<GpuEvent>>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int32_t& childIdx )
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{
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assert( size != 0 );
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vec.reserve_exact( size, m_slab );
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@ -5199,7 +5199,7 @@ void Worker::ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size, i
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while( ++zone != zptr );
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}
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void Worker::ReadTimelinePre0510( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int fileVer )
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void Worker::ReadTimelinePre0510( FileRead& f, Vector<short_ptr<GpuEvent>>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int fileVer )
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{
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assert( size != 0 );
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vec.reserve_exact( size, m_slab );
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@ -5742,7 +5742,7 @@ void Worker::WriteTimeline( FileWrite& f, const Vector<ZoneEvent*>& vec, int64_t
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}
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}
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void Worker::WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec, int64_t& refTime, int64_t& refGpuTime )
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void Worker::WriteTimeline( FileWrite& f, const Vector<short_ptr<GpuEvent>>& vec, int64_t& refTime, int64_t& refGpuTime )
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{
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uint64_t sz = vec.size();
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f.Write( &sz, sizeof( sz ) );
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@ -19,6 +19,7 @@
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#include "../common/TracySocket.hpp"
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#include "tracy_flat_hash_map.hpp"
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#include "TracyEvent.hpp"
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#include "TracyShortPtr.hpp"
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#include "TracySlab.hpp"
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#include "TracyStringDiscovery.hpp"
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#include "TracyThreadCompress.hpp"
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@ -198,7 +199,7 @@ private:
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ThreadCompress externalThreadCompress;
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Vector<Vector<ZoneEvent*>> zoneChildren;
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Vector<Vector<GpuEvent*>> gpuChildren;
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Vector<Vector<short_ptr<GpuEvent>>> gpuChildren;
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Vector<Vector<ZoneEvent*>> zoneVectorCache;
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@ -364,7 +365,7 @@ public:
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const char* GetZoneName( const GpuEvent& ev, const SourceLocation& srcloc ) const;
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tracy_force_inline const Vector<ZoneEvent*>& GetZoneChildren( int32_t idx ) const { return m_data.zoneChildren[idx]; }
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tracy_force_inline const Vector<GpuEvent*>& GetGpuChildren( int32_t idx ) const { return m_data.gpuChildren[idx]; }
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tracy_force_inline const Vector<short_ptr<GpuEvent>>& GetGpuChildren( int32_t idx ) const { return m_data.gpuChildren[idx]; }
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std::vector<int16_t> GetMatchingSourceLocation( const char* query, bool ignoreCase ) const;
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@ -563,11 +564,11 @@ private:
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void ReadTimeline( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread, uint64_t size, int64_t& refTime, int32_t& childIdx );
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void ReadTimelinePre042( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread, uint64_t size, int fileVer );
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void ReadTimelinePre0510( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread, uint64_t size, int64_t& refTime, int fileVer );
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void ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int32_t& childIdx );
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void ReadTimelinePre0510( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int fileVer );
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void ReadTimeline( FileRead& f, Vector<short_ptr<GpuEvent>>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int32_t& childIdx );
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void ReadTimelinePre0510( FileRead& f, Vector<short_ptr<GpuEvent>>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int fileVer );
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void WriteTimeline( FileWrite& f, const Vector<ZoneEvent*>& vec, int64_t& refTime );
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void WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec, int64_t& refTime, int64_t& refGpuTime );
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void WriteTimeline( FileWrite& f, const Vector<short_ptr<GpuEvent>>& vec, int64_t& refTime, int64_t& refGpuTime );
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int64_t TscTime( int64_t tsc ) { return int64_t( tsc * m_timerMul ); }
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int64_t TscTime( uint64_t tsc ) { return int64_t( tsc * m_timerMul ); }
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