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https://github.com/wolfpld/tracy
synced 2025-04-29 04:23:51 +00:00
Implemented GPU synchronization protocol
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660f2cec7f
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@ -50,8 +50,8 @@ namespace tracy
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bool m_initialized = false;
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ID3D12Device* m_device;
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ID3D12CommandQueue* m_queue;
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ID3D12Device* m_device = nullptr;
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ID3D12CommandQueue* m_queue = nullptr;
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uint8_t m_context;
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Microsoft::WRL::ComPtr<ID3D12QueryHeap> m_queryHeap;
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Microsoft::WRL::ComPtr<ID3D12Resource> m_readbackBuffer;
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@ -65,6 +65,9 @@ namespace tracy
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Microsoft::WRL::ComPtr<ID3D12Fence> m_payloadFence;
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std::queue<D3D12QueryPayload> m_payloadQueue;
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int64_t m_prevCalibration = 0;
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int64_t m_qpcToNs = int64_t{ 1000000000 / GetFrequencyQpc() };
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public:
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D3D12QueueCtx(ID3D12Device* device, ID3D12CommandQueue* queue)
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: m_device(device)
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@ -98,6 +101,9 @@ namespace tracy
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assert(false && "Failed to get queue clock calibration.");
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}
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// Save the device cpu timestamp, not the profiler's timestamp.
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m_prevCalibration = cpuTimestamp * m_qpcToNs;
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cpuTimestamp = Profiler::GetTime();
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D3D12_QUERY_HEAP_DESC heapDesc{};
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@ -233,6 +239,34 @@ namespace tracy
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}
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m_readbackBuffer->Unmap(0, nullptr);
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// Recalibrate to account for drift.
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uint64_t cpuTimestamp;
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uint64_t gpuTimestamp;
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if (FAILED(m_queue->GetClockCalibration(&gpuTimestamp, &cpuTimestamp)))
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{
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assert(false && "Failed to get queue clock calibration.");
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}
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cpuTimestamp *= m_qpcToNs;
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const auto cpuDelta = cpuTimestamp - m_prevCalibration;
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if (cpuDelta > 0)
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{
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m_prevCalibration = cpuTimestamp;
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cpuTimestamp = Profiler::GetTime();
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auto* item = Profiler::QueueSerial();
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MemWrite(&item->hdr.type, QueueType::GpuCalibration);
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MemWrite(&item->gpuCalibration.gpuTime, gpuTimestamp);
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MemWrite(&item->gpuCalibration.cpuTime, cpuTimestamp);
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MemWrite(&item->gpuCalibration.cpuDelta, cpuDelta);
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MemWrite(&item->gpuCalibration.context, m_context);
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Profiler::QueueSerialFinish();
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}
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}
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private:
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