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Flip UV.
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@ -1653,7 +1653,7 @@ bool View::DrawZoneFrames( const FrameData& frames )
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{
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UpdateTexture( m_frameTexture, fi->ptr, fi->w, fi->h );
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}
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ImGui::Image( m_frameTexture, ImVec2( fi->w, fi->h ) );
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ImGui::Image( m_frameTexture, ImVec2( fi->w, fi->h ), ImVec2( 0, 1 ), ImVec2( 1, 0 ) );
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}
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ImGui::EndTooltip();
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