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Apply DPI scale to text shadow.
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@ -150,7 +150,8 @@ static const ImVec4 SyntaxColorsDimmed[] = {
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[[maybe_unused]] static inline void DrawTextContrast( ImDrawList* draw, const ImVec2& pos, uint32_t color, const char* text )
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{
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draw->AddText( pos + ImVec2( 1, 1 ), 0xAA000000, text );
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const auto scale = GetScale();
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draw->AddText( pos + ImVec2( scale, scale ), 0xAA000000, text );
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draw->AddText( pos, color, text );
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}
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