From b5fce70f25a9b6b5e00b2ffaec8a040d5d66a4d2 Mon Sep 17 00:00:00 2001 From: Bartosz Taudul Date: Sun, 17 Mar 2019 20:51:54 +0100 Subject: [PATCH] Fix rapid advancing to next frames. --- server/TracyView.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/server/TracyView.cpp b/server/TracyView.cpp index 43687587..fd58c159 100644 --- a/server/TracyView.cpp +++ b/server/TracyView.cpp @@ -9681,14 +9681,24 @@ void View::ZoomToPrevFrame() void View::ZoomToNextFrame() { + int64_t start; + if( m_zoomAnim.active ) + { + start = m_zoomAnim.start1; + } + else + { + start = m_zvStart; + } + int frame; - if( m_zvStart < m_worker.GetFrameBegin( *m_frames, 0 ) ) + if( start < m_worker.GetFrameBegin( *m_frames, 0 ) ) { frame = -1; } else { - frame = m_worker.GetFrameRange( *m_frames, m_zvStart, m_zvStart ).first; + frame = m_worker.GetFrameRange( *m_frames, start, start ).first; } frame++; if( frame >= m_worker.GetFrameCount( *m_frames ) ) return;