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Fix crash.

This commit is contained in:
Bartosz Taudul 2021-09-27 18:13:45 +02:00
parent 8eb038280f
commit 9cb54982cb
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@ -3064,7 +3064,14 @@ void View::DrawZones()
{ {
// FIXME // FIXME
t0 = std::min( t0, _t0 ); t0 = std::min( t0, _t0 );
t1 = std::max( t1, std::min( m_worker.GetLastTime(), m_worker.GetZoneEnd( *td.second.timeline.back() ) ) ); if( td.second.timeline.is_magic() )
{
t1 = std::max( t1, std::min( m_worker.GetLastTime(), m_worker.GetZoneEnd( ((Vector<GpuEvent>*)&td.second.timeline)->back() ) ) );
}
else
{
t1 = std::max( t1, std::min( m_worker.GetLastTime(), m_worker.GetZoneEnd( *td.second.timeline.back() ) ) );
}
} }
} }
if( t0 < t1 ) if( t0 < t1 )