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Immediately disconnect connection on disconnect request.
The disconnect handling logic is broken on the client, after the symbol resolution was moved to a separate thread. Use workaround until a proper fix is available.
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@ -7738,7 +7738,8 @@ void Worker::ReadTimeline( FileRead& f, Vector<short_ptr<GpuEvent>>& _vec, uint6
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void Worker::Disconnect()
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void Worker::Disconnect()
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{
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{
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Query( ServerQueryDisconnect, 0 );
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//Query( ServerQueryDisconnect, 0 );
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Shutdown();
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m_disconnect = true;
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m_disconnect = true;
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}
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}
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