1
0
mirror of https://github.com/wolfpld/tracy synced 2025-05-01 13:13:53 +00:00

Implement on-demand locks.

This commit is contained in:
Bartosz Taudul 2018-07-11 14:02:41 +02:00
parent d87508901f
commit 96f39281a1

View File

@ -19,6 +19,10 @@ class Lockable
public: public:
tracy_force_inline Lockable( const SourceLocation* srcloc ) tracy_force_inline Lockable( const SourceLocation* srcloc )
: m_id( s_lockCounter.fetch_add( 1, std::memory_order_relaxed ) ) : m_id( s_lockCounter.fetch_add( 1, std::memory_order_relaxed ) )
#ifdef TRACY_ON_DEMAND
, m_lockCount( 0 )
, m_active( false )
#endif
{ {
assert( m_id != std::numeric_limits<uint32_t>::max() ); assert( m_id != std::numeric_limits<uint32_t>::max() );
@ -43,7 +47,22 @@ public:
tracy_force_inline void lock() tracy_force_inline void lock()
{ {
#ifndef TRACY_ON_DEMAND #ifdef TRACY_ON_DEMAND
bool queue = false;
const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
const auto active = m_active.load( std::memory_order_relaxed );
if( locks == 0 || active )
{
const bool connected = s_profiler.IsConnected();
if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
if( connected ) queue = true;
}
if( !queue )
{
m_lockable.lock();
return;
}
#endif
const auto thread = GetThreadHandle(); const auto thread = GetThreadHandle();
{ {
Magic magic; Magic magic;
@ -57,11 +76,9 @@ public:
MemWrite( &item->lockWait.type, LockType::Lockable ); MemWrite( &item->lockWait.type, LockType::Lockable );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
} }
#endif
m_lockable.lock(); m_lockable.lock();
#ifndef TRACY_ON_DEMAND
{ {
Magic magic; Magic magic;
auto& token = s_token.ptr; auto& token = s_token.ptr;
@ -73,14 +90,22 @@ public:
MemWrite( &item->lockObtain.time, Profiler::GetTime() ); MemWrite( &item->lockObtain.time, Profiler::GetTime() );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
} }
#endif
} }
tracy_force_inline void unlock() tracy_force_inline void unlock()
{ {
m_lockable.unlock(); m_lockable.unlock();
#ifndef TRACY_ON_DEMAND #ifdef TRACY_ON_DEMAND
m_lockCount.fetch_sub( 1, std::memory_order_relaxed );
if( !m_active.load( std::memory_order_relaxed ) ) return;
if( !s_profiler.IsConnected() )
{
m_active.store( false, std::memory_order_relaxed );
return;
}
#endif
Magic magic; Magic magic;
auto& token = s_token.ptr; auto& token = s_token.ptr;
auto& tail = token->get_tail_index(); auto& tail = token->get_tail_index();
@ -90,13 +115,27 @@ public:
MemWrite( &item->lockRelease.thread, GetThreadHandle() ); MemWrite( &item->lockRelease.thread, GetThreadHandle() );
MemWrite( &item->lockRelease.time, Profiler::GetTime() ); MemWrite( &item->lockRelease.time, Profiler::GetTime() );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
#endif
} }
tracy_force_inline bool try_lock() tracy_force_inline bool try_lock()
{ {
const auto ret = m_lockable.try_lock(); const auto ret = m_lockable.try_lock();
#ifndef TRACY_ON_DEMAND
#ifdef TRACY_ON_DEMAND
if( !ret ) return ret;
bool queue = false;
const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
const auto active = m_active.load( std::memory_order_relaxed );
if( locks == 0 || active )
{
const bool connected = s_profiler.IsConnected();
if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
if( connected ) queue = true;
}
if( !queue ) return;
#endif
if( ret ) if( ret )
{ {
Magic magic; Magic magic;
@ -109,13 +148,23 @@ public:
MemWrite( &item->lockObtain.time, Profiler::GetTime() ); MemWrite( &item->lockObtain.time, Profiler::GetTime() );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
} }
#endif
return ret; return ret;
} }
tracy_force_inline void Mark( const SourceLocation* srcloc ) const tracy_force_inline void Mark( const SourceLocation* srcloc )
{ {
#ifndef TRACY_ON_DEMAND #ifdef TRACY_ON_DEMAND
const auto active = m_active.load( std::memory_order_relaxed );
if( !active ) return;
const auto connected = s_profiler.IsConnected();
if( !connected )
{
if( active ) m_active.store( false, std::memory_order_relaxed );
return;
}
#endif
Magic magic; Magic magic;
auto& token = s_token.ptr; auto& token = s_token.ptr;
auto& tail = token->get_tail_index(); auto& tail = token->get_tail_index();
@ -125,12 +174,16 @@ public:
MemWrite( &item->lockMark.thread, GetThreadHandle() ); MemWrite( &item->lockMark.thread, GetThreadHandle() );
MemWrite( &item->lockMark.srcloc, (uint64_t)srcloc ); MemWrite( &item->lockMark.srcloc, (uint64_t)srcloc );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
#endif
} }
private: private:
T m_lockable; T m_lockable;
uint32_t m_id; uint32_t m_id;
#ifdef TRACY_ON_DEMAND
std::atomic<uint32_t> m_lockCount;
std::atomic<bool> m_active;
#endif
}; };
@ -140,6 +193,10 @@ class SharedLockable
public: public:
tracy_force_inline SharedLockable( const SourceLocation* srcloc ) tracy_force_inline SharedLockable( const SourceLocation* srcloc )
: m_id( s_lockCounter.fetch_add( 1, std::memory_order_relaxed ) ) : m_id( s_lockCounter.fetch_add( 1, std::memory_order_relaxed ) )
#ifdef TRACY_ON_DEMAND
, m_lockCount( 0 )
, m_active( false )
#endif
{ {
assert( m_id != std::numeric_limits<uint32_t>::max() ); assert( m_id != std::numeric_limits<uint32_t>::max() );
@ -164,7 +221,22 @@ public:
tracy_force_inline void lock() tracy_force_inline void lock()
{ {
#ifndef TRACY_ON_DEMAND #ifdef TRACY_ON_DEMAND
bool queue = false;
const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
const auto active = m_active.load( std::memory_order_relaxed );
if( locks == 0 || active )
{
const bool connected = s_profiler.IsConnected();
if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
if( connected ) queue = true;
}
if( !queue )
{
m_lockable.lock();
return;
}
#endif
const auto thread = GetThreadHandle(); const auto thread = GetThreadHandle();
{ {
Magic magic; Magic magic;
@ -178,11 +250,9 @@ public:
MemWrite( &item->lockWait.type, LockType::SharedLockable ); MemWrite( &item->lockWait.type, LockType::SharedLockable );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
} }
#endif
m_lockable.lock(); m_lockable.lock();
#ifndef TRACY_ON_DEMAND
{ {
Magic magic; Magic magic;
auto& token = s_token.ptr; auto& token = s_token.ptr;
@ -194,14 +264,22 @@ public:
MemWrite( &item->lockObtain.time, Profiler::GetTime() ); MemWrite( &item->lockObtain.time, Profiler::GetTime() );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
} }
#endif
} }
tracy_force_inline void unlock() tracy_force_inline void unlock()
{ {
m_lockable.unlock(); m_lockable.unlock();
#ifndef TRACY_ON_DEMAND #ifdef TRACY_ON_DEMAND
m_lockCount.fetch_sub( 1, std::memory_order_relaxed );
if( !m_active.load( std::memory_order_relaxed ) ) return;
if( !s_profiler.IsConnected() )
{
m_active.store( false, std::memory_order_relaxed );
return;
}
#endif
Magic magic; Magic magic;
auto& token = s_token.ptr; auto& token = s_token.ptr;
auto& tail = token->get_tail_index(); auto& tail = token->get_tail_index();
@ -211,13 +289,27 @@ public:
MemWrite( &item->lockRelease.thread, GetThreadHandle() ); MemWrite( &item->lockRelease.thread, GetThreadHandle() );
MemWrite( &item->lockRelease.time, Profiler::GetTime() ); MemWrite( &item->lockRelease.time, Profiler::GetTime() );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
#endif
} }
tracy_force_inline bool try_lock() tracy_force_inline bool try_lock()
{ {
const auto ret = m_lockable.try_lock(); const auto ret = m_lockable.try_lock();
#ifndef TRACY_ON_DEMAND
#ifdef TRACY_ON_DEMAND
if( !ret ) return ret;
bool queue = false;
const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
const auto active = m_active.load( std::memory_order_relaxed );
if( locks == 0 || active )
{
const bool connected = s_profiler.IsConnected();
if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
if( connected ) queue = true;
}
if( !queue ) return ret;
#endif
if( ret ) if( ret )
{ {
Magic magic; Magic magic;
@ -230,13 +322,28 @@ public:
MemWrite( &item->lockObtain.time, Profiler::GetTime() ); MemWrite( &item->lockObtain.time, Profiler::GetTime() );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
} }
#endif
return ret; return ret;
} }
tracy_force_inline void lock_shared() tracy_force_inline void lock_shared()
{ {
#ifndef TRACY_ON_DEMAND #ifdef TRACY_ON_DEMAND
bool queue = false;
const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
const auto active = m_active.load( std::memory_order_relaxed );
if( locks == 0 || active )
{
const bool connected = s_profiler.IsConnected();
if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
if( connected ) queue = true;
}
if( !queue )
{
m_lockable.lock();
return;
}
#endif
const auto thread = GetThreadHandle(); const auto thread = GetThreadHandle();
{ {
Magic magic; Magic magic;
@ -250,11 +357,9 @@ public:
MemWrite( &item->lockWait.type, LockType::SharedLockable ); MemWrite( &item->lockWait.type, LockType::SharedLockable );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
} }
#endif
m_lockable.lock_shared(); m_lockable.lock_shared();
#ifndef TRACY_ON_DEMAND
{ {
Magic magic; Magic magic;
auto& token = s_token.ptr; auto& token = s_token.ptr;
@ -266,14 +371,22 @@ public:
MemWrite( &item->lockObtain.time, Profiler::GetTime() ); MemWrite( &item->lockObtain.time, Profiler::GetTime() );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
} }
#endif
} }
tracy_force_inline void unlock_shared() tracy_force_inline void unlock_shared()
{ {
m_lockable.unlock_shared(); m_lockable.unlock_shared();
#ifndef TRACY_ON_DEMAND #ifdef TRACY_ON_DEMAND
m_lockCount.fetch_sub( 1, std::memory_order_relaxed );
if( !m_active.load( std::memory_order_relaxed ) ) return;
if( !s_profiler.IsConnected() )
{
m_active.store( false, std::memory_order_relaxed );
return;
}
#endif
Magic magic; Magic magic;
auto& token = s_token.ptr; auto& token = s_token.ptr;
auto& tail = token->get_tail_index(); auto& tail = token->get_tail_index();
@ -283,13 +396,27 @@ public:
MemWrite( &item->lockRelease.thread, GetThreadHandle() ); MemWrite( &item->lockRelease.thread, GetThreadHandle() );
MemWrite( &item->lockRelease.time, Profiler::GetTime() ); MemWrite( &item->lockRelease.time, Profiler::GetTime() );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
#endif
} }
tracy_force_inline bool try_lock_shared() tracy_force_inline bool try_lock_shared()
{ {
const auto ret = m_lockable.try_lock_shared(); const auto ret = m_lockable.try_lock_shared();
#ifndef TRACY_ON_DEMAND
#ifdef TRACY_ON_DEMAND
if( !ret ) return ret;
bool queue = false;
const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
const auto active = m_active.load( std::memory_order_relaxed );
if( locks == 0 || active )
{
const bool connected = s_profiler.IsConnected();
if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
if( connected ) queue = true;
}
if( !queue ) return ret;
#endif
if( ret ) if( ret )
{ {
Magic magic; Magic magic;
@ -302,13 +429,23 @@ public:
MemWrite( &item->lockObtain.time, Profiler::GetTime() ); MemWrite( &item->lockObtain.time, Profiler::GetTime() );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
} }
#endif
return ret; return ret;
} }
tracy_force_inline void Mark( const SourceLocation* srcloc ) const tracy_force_inline void Mark( const SourceLocation* srcloc )
{ {
#ifndef TRACY_ON_DEMAND #ifdef TRACY_ON_DEMAND
const auto active = m_active.load( std::memory_order_relaxed );
if( !active ) return;
const auto connected = s_profiler.IsConnected();
if( !connected )
{
if( active ) m_active.store( false, std::memory_order_relaxed );
return;
}
#endif
Magic magic; Magic magic;
auto& token = s_token.ptr; auto& token = s_token.ptr;
auto& tail = token->get_tail_index(); auto& tail = token->get_tail_index();
@ -318,12 +455,16 @@ public:
MemWrite( &item->lockMark.thread, GetThreadHandle() ); MemWrite( &item->lockMark.thread, GetThreadHandle() );
MemWrite( &item->lockMark.srcloc, (uint64_t)srcloc ); MemWrite( &item->lockMark.srcloc, (uint64_t)srcloc );
tail.store( magic + 1, std::memory_order_release ); tail.store( magic + 1, std::memory_order_release );
#endif
} }
private: private:
T m_lockable; T m_lockable;
uint32_t m_id; uint32_t m_id;
#ifdef TRACY_ON_DEMAND
std::atomic<uint32_t> m_lockCount;
std::atomic<bool> m_active;
#endif
}; };