diff --git a/public/tracy/TracyD3D12.hpp b/public/tracy/TracyD3D12.hpp index 47d8074f..df587d1d 100644 --- a/public/tracy/TracyD3D12.hpp +++ b/public/tracy/TracyD3D12.hpp @@ -69,7 +69,7 @@ namespace tracy // In-progress payload. uint32_t m_queryLimit = MaxQueries; - uint32_t m_queryCounter = 0; + std::atomic m_queryCounter = 0; uint32_t m_previousQueryCounter = 0; uint32_t m_activePayload = 0; @@ -180,7 +180,7 @@ namespace tracy void NewFrame() { m_payloadQueue.emplace(D3D12QueryPayload{ m_previousQueryCounter, m_queryCounter }); - m_previousQueryCounter += m_queryCounter; + m_previousQueryCounter += m_queryCounter.load(std::memory_order::memory_order_acquire); m_queryCounter = 0; if (m_previousQueryCounter >= m_queryLimit) @@ -297,10 +297,10 @@ namespace tracy private: tracy_force_inline uint32_t NextQueryId() { - assert(m_queryCounter < m_queryLimit && "Submitted too many GPU queries! Consider increasing MaxQueries."); + uint32_t localQueryCounter = m_queryCounter.fetch_add(2); + assert(localQueryCounter < m_queryLimit && "Submitted too many GPU queries! Consider increasing MaxQueries."); - const uint32_t id = (m_previousQueryCounter + m_queryCounter) % m_queryLimit; - m_queryCounter += 2; // Allocate space for a begin and end query. + const uint32_t id = (m_previousQueryCounter + localQueryCounter) % m_queryLimit; return id; }