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https://github.com/wolfpld/tracy
synced 2025-04-29 04:23:51 +00:00
Added server support for D3D12 contexts
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@ -132,7 +132,7 @@ namespace tracy
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MemWrite(&item->gpuNewContext.period, 1E+09f / static_cast<float>(timestampFrequency));
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MemWrite(&item->gpuNewContext.context, m_context);
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MemWrite(&item->gpuNewContext.accuracyBits, uint8_t{ 0 });
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MemWrite(&item->gpuNewContext.type, GpuContextType::Vulkan); // #TEMP: Add a Direct3D12 context type in the server.
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MemWrite(&item->gpuNewContext.type, GpuContextType::Direct3D12);
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#ifdef TRACY_ON_DEMAND
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GetProfiler().DeferItem(*item);
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@ -263,7 +263,8 @@ enum class GpuContextType : uint8_t
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{
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Invalid,
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OpenGl,
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Vulkan
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Vulkan,
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Direct3D12
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};
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struct QueueGpuNewContext
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@ -75,7 +75,8 @@ constexpr const char* s_tracyStackFrames[] = {
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constexpr const char* GpuContextNames[] = {
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"Invalid",
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"OpenGL",
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"Vulkan"
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"Vulkan",
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"Direct3D 12"
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};
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@ -2472,7 +2473,7 @@ void View::DrawZones()
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draw->AddTriangle( wpos + ImVec2( to/2, oldOffset + to/2 ), wpos + ImVec2( to/2, oldOffset + ty - to/2 ), wpos + ImVec2( to/2 + th, oldOffset + ty * 0.5 ), 0xFF886666, 2.0f );
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}
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const bool isMultithreaded = v->type == GpuContextType::Vulkan;
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const bool isMultithreaded = (v->type == GpuContextType::Vulkan || v->type == GpuContextType::Direct3D12);
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char buf[64];
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sprintf( buf, "%s context %zu", GpuContextNames[(int)v->type], i );
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DrawTextContrast( draw, wpos + ImVec2( ty, oldOffset ), showFull ? 0xFFFFAAAA : 0xFF886666, buf );
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@ -5265,7 +5265,7 @@ void Worker::ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& e
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uint64_t ztid;
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if( ctx->thread == 0 )
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{
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// Vulkan context is not bound to any single thread.
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// Vulkan and Direct3D 12 contexts are not bound to any single thread.
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zone->SetThread( CompressThread( ev.thread ) );
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ztid = ev.thread;
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}
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