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https://github.com/wolfpld/tracy
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Allow creating RGBA textures.
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@ -35,4 +35,11 @@ void UpdateTexture( void* _tex, const char* data, int w, int h )
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glCompressedTexImage2D( GL_TEXTURE_2D, 0, COMPRESSED_RGB_S3TC_DXT1_EXT, w, h, 0, w * h / 2, data );
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glCompressedTexImage2D( GL_TEXTURE_2D, 0, COMPRESSED_RGB_S3TC_DXT1_EXT, w, h, 0, w * h / 2, data );
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}
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}
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void UpdateTextureRGBA( void* _tex, void* data, int w, int h )
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{
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auto tex = (GLuint)(intptr_t)_tex;
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glBindTexture( GL_TEXTURE_2D, tex );
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
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}
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}
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}
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@ -9,6 +9,7 @@ namespace tracy
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void* MakeTexture();
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void* MakeTexture();
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void FreeTexture( void* tex, void(*runOnMainThread)(std::function<void()>, bool) );
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void FreeTexture( void* tex, void(*runOnMainThread)(std::function<void()>, bool) );
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void UpdateTexture( void* tex, const char* data, int w, int h );
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void UpdateTexture( void* tex, const char* data, int w, int h );
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void UpdateTextureRGBA( void* tex, void* data, int w, int h );
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}
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}
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