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Use 32-bit vertex indices on emscripten.
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@ -97,6 +97,10 @@
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// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
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//#define ImDrawIdx unsigned int
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#ifdef __EMSCRIPTEN__
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#define ImDrawIdx unsigned int
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#endif
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//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
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//struct ImDrawList;
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//struct ImDrawCmd;
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