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Catch2/src/catch2/generators/catch_generators_adapters.hpp
Martin Hořeňovský e1e6872c4c
Standardize header names and file locations
This is both a really big and a really small commit. It is small in
that it only contains renaming, moving and modification of include
directives caused by this.

It is really big in the obvious way of touching something like 200
files.

The new rules for naming files is simple: headers use the `.hpp`
extension. The rules for physical file layout is still kinda in
progress, but the basics are also simple:
 * Significant parts of functionality get their own subfolder
   * Benchmarking is in `catch2/benchmark`
   * Matchers are in `catch2/matchers`
   * Generators are in `catch2/generators`
   * Reporters are in `catch2/reporters`
   * Baseline testing facilities are in `catch2/`
 * Various top level folders also contain `internal` subfolder,
   with files that users probably do not want to include directly,
   at least not until they have to write something like their own
   reporter.
    * The exact files in these subfolders is likely to change later
      on

Note that while some includes were cleaned up in this commit, it
is only the low hanging fruit and further cleanup using automatic
tooling will happen later.

Also note that various include guards, copyright notices and file
headers will also be standardized later, rather than in this commit.
2020-04-24 18:58:44 +02:00

238 lines
8.3 KiB
C++

/*
* Created by Martin on 23/2/2019.
*
* Distributed under the Boost Software License, Version 1.0. (See accompanying
* file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
*/
#ifndef TWOBLUECUBES_CATCH_GENERATORS_GENERIC_HPP_INCLUDED
#define TWOBLUECUBES_CATCH_GENERATORS_GENERIC_HPP_INCLUDED
#include <catch2/generators/catch_generators.hpp>
#include <catch2/internal/catch_meta.hpp>
namespace Catch {
namespace Generators {
template <typename T>
class TakeGenerator : public IGenerator<T> {
GeneratorWrapper<T> m_generator;
size_t m_returned = 0;
size_t m_target;
public:
TakeGenerator(size_t target, GeneratorWrapper<T>&& generator):
m_generator(std::move(generator)),
m_target(target)
{
assert(target != 0 && "Empty generators are not allowed");
}
T const& get() const override {
return m_generator.get();
}
bool next() override {
++m_returned;
if (m_returned >= m_target) {
return false;
}
const auto success = m_generator.next();
// If the underlying generator does not contain enough values
// then we cut short as well
if (!success) {
m_returned = m_target;
}
return success;
}
};
template <typename T>
GeneratorWrapper<T> take(size_t target, GeneratorWrapper<T>&& generator) {
return GeneratorWrapper<T>(std::make_unique<TakeGenerator<T>>(target, std::move(generator)));
}
template <typename T, typename Predicate>
class FilterGenerator : public IGenerator<T> {
GeneratorWrapper<T> m_generator;
Predicate m_predicate;
public:
template <typename P = Predicate>
FilterGenerator(P&& pred, GeneratorWrapper<T>&& generator):
m_generator(std::move(generator)),
m_predicate(std::forward<P>(pred))
{
if (!m_predicate(m_generator.get())) {
// It might happen that there are no values that pass the
// filter. In that case we throw an exception.
auto has_initial_value = next();
if (!has_initial_value) {
Detail::throw_generator_exception("No valid value found in filtered generator");
}
}
}
T const& get() const override {
return m_generator.get();
}
bool next() override {
bool success = m_generator.next();
if (!success) {
return false;
}
while (!m_predicate(m_generator.get()) && (success = m_generator.next()) == true);
return success;
}
};
template <typename T, typename Predicate>
GeneratorWrapper<T> filter(Predicate&& pred, GeneratorWrapper<T>&& generator) {
return GeneratorWrapper<T>(std::unique_ptr<IGenerator<T>>(std::make_unique<FilterGenerator<T, Predicate>>(std::forward<Predicate>(pred), std::move(generator))));
}
template <typename T>
class RepeatGenerator : public IGenerator<T> {
static_assert(!std::is_same<T, bool>::value,
"RepeatGenerator currently does not support bools"
"because of std::vector<bool> specialization");
GeneratorWrapper<T> m_generator;
mutable std::vector<T> m_returned;
size_t m_target_repeats;
size_t m_current_repeat = 0;
size_t m_repeat_index = 0;
public:
RepeatGenerator(size_t repeats, GeneratorWrapper<T>&& generator):
m_generator(std::move(generator)),
m_target_repeats(repeats)
{
assert(m_target_repeats > 0 && "Repeat generator must repeat at least once");
}
T const& get() const override {
if (m_current_repeat == 0) {
m_returned.push_back(m_generator.get());
return m_returned.back();
}
return m_returned[m_repeat_index];
}
bool next() override {
// There are 2 basic cases:
// 1) We are still reading the generator
// 2) We are reading our own cache
// In the first case, we need to poke the underlying generator.
// If it happily moves, we are left in that state, otherwise it is time to start reading from our cache
if (m_current_repeat == 0) {
const auto success = m_generator.next();
if (!success) {
++m_current_repeat;
}
return m_current_repeat < m_target_repeats;
}
// In the second case, we need to move indices forward and check that we haven't run up against the end
++m_repeat_index;
if (m_repeat_index == m_returned.size()) {
m_repeat_index = 0;
++m_current_repeat;
}
return m_current_repeat < m_target_repeats;
}
};
template <typename T>
GeneratorWrapper<T> repeat(size_t repeats, GeneratorWrapper<T>&& generator) {
return GeneratorWrapper<T>(std::make_unique<RepeatGenerator<T>>(repeats, std::move(generator)));
}
template <typename T, typename U, typename Func>
class MapGenerator : public IGenerator<T> {
// TBD: provide static assert for mapping function, for friendly error message
GeneratorWrapper<U> m_generator;
Func m_function;
// To avoid returning dangling reference, we have to save the values
T m_cache;
public:
template <typename F2 = Func>
MapGenerator(F2&& function, GeneratorWrapper<U>&& generator) :
m_generator(std::move(generator)),
m_function(std::forward<F2>(function)),
m_cache(m_function(m_generator.get()))
{}
T const& get() const override {
return m_cache;
}
bool next() override {
const auto success = m_generator.next();
if (success) {
m_cache = m_function(m_generator.get());
}
return success;
}
};
template <typename Func, typename U, typename T = FunctionReturnType<Func, U>>
GeneratorWrapper<T> map(Func&& function, GeneratorWrapper<U>&& generator) {
return GeneratorWrapper<T>(
std::make_unique<MapGenerator<T, U, Func>>(std::forward<Func>(function), std::move(generator))
);
}
template <typename T, typename U, typename Func>
GeneratorWrapper<T> map(Func&& function, GeneratorWrapper<U>&& generator) {
return GeneratorWrapper<T>(
std::make_unique<MapGenerator<T, U, Func>>(std::forward<Func>(function), std::move(generator))
);
}
template <typename T>
class ChunkGenerator final : public IGenerator<std::vector<T>> {
std::vector<T> m_chunk;
size_t m_chunk_size;
GeneratorWrapper<T> m_generator;
bool m_used_up = false;
public:
ChunkGenerator(size_t size, GeneratorWrapper<T> generator) :
m_chunk_size(size), m_generator(std::move(generator))
{
m_chunk.reserve(m_chunk_size);
if (m_chunk_size != 0) {
m_chunk.push_back(m_generator.get());
for (size_t i = 1; i < m_chunk_size; ++i) {
if (!m_generator.next()) {
Detail::throw_generator_exception("Not enough values to initialize the first chunk");
}
m_chunk.push_back(m_generator.get());
}
}
}
std::vector<T> const& get() const override {
return m_chunk;
}
bool next() override {
m_chunk.clear();
for (size_t idx = 0; idx < m_chunk_size; ++idx) {
if (!m_generator.next()) {
return false;
}
m_chunk.push_back(m_generator.get());
}
return true;
}
};
template <typename T>
GeneratorWrapper<std::vector<T>> chunk(size_t size, GeneratorWrapper<T>&& generator) {
return GeneratorWrapper<std::vector<T>>(
std::make_unique<ChunkGenerator<T>>(size, std::move(generator))
);
}
} // namespace Generators
} // namespace Catch
#endif // TWOBLUECUBES_CATCH_GENERATORS_GENERIC_HPP_INCLUDED