The C++ standard document realeased by 1998 contains the definitions of
zero-initialization
and default-initialization
.
Informally, zero-initialization means that the object is given the initial
value 0 (converted to the type) and default-initialization means that POD types
are zero-initialized while class types are initialized with their corresponding
default constructors. A declaration can contain an initializer,
which specifies the object's initial value. The initializer can be just '()',
which determines that the object shall be default-initialized (but see below).
However, if a declaration has no initializer and it is of a
non-const non-static POD type, the initial value is indeterminate:(see
8.5 for the accurate definitions)
int x ; // no initializer. x value is indeterminate. std::string s ; // no initializer, s is default-constructed. int y = int() ; // y is initialized using copy-initialization // but the temporary uses an empty set of parentheses as the initializer, // so it is default-constructed. // A default constructed POD type is zero-initialized, // therefore, y == 0. void foo ( std::string ) ; foo ( std::string() ) ; // the temporary string is default constructed // as indicated by the initializer ()
The first Technical Corrigendum for the C++ Standard (TC1), whose darft was released to the public on Nov, 2001, introduced Core Issue 178 (among many other issues, of course).
That issue introduced the new concept of value-initialization
(it also fixed the wording for zero-initialization). Informally,
value-initialization is similar to default-initialization with the exception
that on some cases non static data members and base class sub-objects are also
value-initialized. The difference is that an object which is value-initialized
won't have (or at least it is less likely to have) indeterminate values for
data members and base class sub-objects; unlike the case of an object default
constructed. (see Core Issue 178 for a normative description)
In order to specify value-initialization of an object we need to use the empty-set initializer: ().
(but recall that the released official Std document says that '()' invokes default-initialization, not value-initialization as it is now)
As before, a declaration with no intializer specifies default-initialization, and a declaration with a non-empty initializer specifies copy (=xxx) or direct (xxx) initialization.
template<class T> void eat(T); int x ; // indeterminate initial value. std::string s; // default-initialized. eat ( int() ) ; // value-initialized eat ( std::string() ) ; // value-initialied
Value initialization is specified using (). However, the empty set of parentheses is not permited by the syntax of the initializer because it is parsed as the declaration of a function taking no arguments:
int x() ; // declares function int(*)() int y ( int() ) ; // decalares function int(*)( int(*)() )
Thus, the empty () must be put in some other initialization context.
One alternative is to use copy-initialization syntax:
int x = int() ;
This works perfectly fine for POD types. But for non-POD class types, copy-initialization searches for a suitable constructor, which could be, for instance, the copy-constructor (it also searches for a suitable conversion sequence but this doesn't apply in our context). For an arbitrary unknown type, using this syntax may not have the value-initialization effect intended because we don't know if a copy from a default constructed object is exactly the same as a default constructed object, and the compiler is allowed (in some cases) but never required to optimize the copy away.
One possible generic solution is to use value-initialization of a non static data member:
template<class T> struct W { // value-initialization of 'data' here. W() : data() {} T data ; } ; W<int> w ; // w.data is value-initialized for any type.
This is the solution supplied by the value_initialized<> template class.
template class
value_initialized<T>
namespace boost { template<class T> class value_initialized { public : value_initialized() : x() {} operator T&() const { return x ; } T& data() const { return x ; } private : impll-defined x ; } ; template<class T> T const& get ( value_initialized<T> const& x ) { return x.data() ; } template<class T> T& get ( value_initialized<T>& x ) { return x.data() ; } } // namespace boost
An object of this template class is a T-wrapper convertible to
'T&'
whose wrapped object (data member of type T) is
value-initialized upon default-initialization of this
wrapper class:
int zero = 0 ; value_initialized<int> x ; assert ( x == zero ) ; std::string def ; value_initialized< std::string > y ; assert ( y == def ) ;
The purpose of this wrapper is to provide a consistent syntax for value initialization of scalar, union and class types (POD and non-POD) since the correct syntax for value initialization varies (see value-initialization syntax)
The wrapped object can be accessed either through the conversion operator T&, the member function data(), or the non-member friend function get():
void watch(int); value_initialized<int> x; watch(x) ; // operator T& used. watch(x.data()); watch( get(x) ) // friend function get() used
Both const and non-const
objects can be wrapped. Non-constant
objects can be modified directly from within the wrapper but constant objects
cannot:
value_initialized<int> x ; static_cast<int&>(x) = 1 ; // OK get(x) = 1 ; // OK value_initialized<int const> y ; static_cast<int&>(y) = 1 ; // ERROR: cannot cast to int& static_cast<int const&>(y) = 1 ; // ERROR: cannot modify a const value get(y) = 1 ; // ERROR: cannot modify a const value
Both the conversion operator and the data() member function are
const
in order to allow access to the wrapped object from a constant wrapper:void foo(int); value_initialized<int> const x ; foo(x);But notice that this conversion operator is to
T&
but it is itselfconst
. As a consequence, if T is a non-const type, you can modify the wrapped object even from within a constant wrapper:value_initialized<int> const x_c ; int& xr = x_c ; // OK, conversion to int& available even though x_c is itself const. xr = 2 ;The reason for this obscure behaviour is that some commonly used compilers just don't accept the following valid code:
struct X { operator int&() ; operator int const&() const ; }; X x ; (x == 1 ) ; // ERROR HERE!These compilers complain about ambiguity between the conversion operators.
This is strictly wrong, but the only workaround that I know about is to provide only one of them, which leads to the obscure behaviour just explained.
The obscure behaviour just warned about being able to modify a non-const wrapped object from within a constant wrapper can be avoided if access to the wrapped object is always done through the get() idiom:
value_initialized<int> x ; get(x) = 1 ; // OK value_initialized<int const> cx ; get(x) = 1 ; // ERROR: Cannot modify a const object value_initialized<int> const x_c ; get(x_c) = 1 ; // ERROR: Cannot modify a const object value_initialized<int const> const cx_c ; get(cx_c) = 1 ; // ERROR: Cannot modify a const object
Revised 23 August 2002
© Copyright boost.org 2002. Permission to copy, use, modify, sell and distribute this document is granted provided this copyright notice appears in all copies. This document is provided "as is" without express or implied warranty, and with no claim as to its suitability for any purpose.
Developed by Fernando Cacciola, the latest version of this file can be found at www.boost.org, and the boost discussion list at www.yahoogroups.com/list/boost.