remove unnecessary files in docs

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Christian Mazakas 2025-01-14 12:06:49 -08:00
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<!DOCTYPE html>
<meta charset="utf-8">
<script>location="unordered/intro.html"</script>
<meta http-equiv="refresh" content="0; url=unordered/intro.html">
<meta name="robots" content="noindex">
<title>Redirect Notice</title>
<h1>Redirect Notice</h1>
<p>The page you requested has been relocated to <a href="unordered/intro.html">unordered/intro.html</a>.</p>

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# Building Boost from the Tip of Develop
To build Boost from the tip of the develop branch without cloning the entire
history, use the command below:
Linux:
```bash
cwd=$(pwd) \
&& cd ~ \
&& git clone -b develop --depth 1 --recurse-submodules --shallow-submodules --jobs 8 https://github.com/boostorg/boost.git boost-develop-beta \
&& cd boost-develop-beta \
&& ./bootstrap.sh \
&& ./b2 install --prefix=boost-install cxxstd=17 \
&& echo "Boost successfully installed into $(realpath boost-install)!
Add this to your CMake toolchain file.
list(APPEND CMAKE_PREFIX_PATH $(realpath boost-install))
" \
&& cd $cwd
```
Windows (using plain Command Prompt):
```bat
cmd /v
set cwd=%cd% ^
&& cd %homepath% ^
&& git clone -b develop --depth 1 --recurse-submodules --shallow-submodules --jobs 8 https://github.com/boostorg/boost.git boost-develop-beta ^
&& cd boost-develop-beta ^
&& bootstrap.bat ^
&& b2 install --prefix=boost-install cxxstd=17 address-model=64 ^
&& echo Boost successfully installed into !cd!\boost-install! ^
&& echo Add this to your CMake toolchain file. ^
&& echo list(APPEND CMAKE_PREFIX_PATH !cd:\=/!/boost-install) ^
&& cd !cwd! ^
&& exit
```
Note: you can build Boost with a specific compiler by setting the toolset in
the `./b2` command above. To build with clang, specify `toolset=clang`; to build
with a specific version of gcc, clang or msvc, specify e.g. `toolset=gcc-12` for GCC
12, `clang-14` for Clang 14, `msvc-14.3` for MSVC 14.3. The value of `cxxstd`
can also be set to other values such as 11 for C++11, 14 for C++14, etc.
For more info on what's possible, check out this link on b2:
https://www.boost.org/doc/libs/develop/tools/build/doc/html/index.html#bbv2.overview.builtins.features
This should hopefully cover the two most common cases of building a dependency,
setting the compiler and C++ standard used.

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# Refactoring Roadmap
[Proof of concept](https://github.com/joaquintides/fca_unordered) implementation for a fast closed-addressing implementation.
## Plan of Refactoring
* remove `ptr_node` and `ptr_bucket`
* see if the code can survive a lack of the `extra_node` or maybe we hard-code it in
* implement bucket groups as they are in `fca` but don't use them directly yet, add alongside the `buckets_` data member in `struct table`
* try to remove `bucket_info_` from the node structure (breaks all call-sites that use `get_bucket()` and dependents)
* make sure `fca` can successfully handle multi-variants at this stage + supports mutable iterators for `map`/`multimap`
* do a hard-break:
* update code to no longer use one single linked list across all buckets (each bucket contains its own unique list)
* integrate the `bucket_group<Node>` structure into the `table` (update iterator call-sites to include `bucket_iterator`s)
Blockers:
* how to handle `multi` variants with new `fca` prototype
## Implementation Differences
### Unordered
### Node Type
Bullet Points:
* reify node type into a single one
* come up with implementation for multi- variants
* code that touches `get_bucket()` and `*_in_group()` member functions may need updating
There are two node types in Unordered, `struct node` and `struct ptr_node`, and the node type is selected conditionally based on the Allocator's pointer type:
```c++
template <typename A, typename T, typename NodePtr, typename BucketPtr>
struct pick_node2
{
typedef boost::unordered::detail::node<A, T> node;
// ...
};
template <typename A, typename T>
struct pick_node2<A, T, boost::unordered::detail::ptr_node<T>*,
boost::unordered::detail::ptr_bucket*>
{
typedef boost::unordered::detail::ptr_node<T> node;
// ...
};
template <typename A, typename T> struct pick_node
{
typedef typename boost::remove_const<T>::type nonconst;
typedef boost::unordered::detail::allocator_traits<
typename boost::unordered::detail::rebind_wrap<A,
boost::unordered::detail::ptr_node<nonconst> >::type>
tentative_node_traits;
typedef boost::unordered::detail::allocator_traits<
typename boost::unordered::detail::rebind_wrap<A,
boost::unordered::detail::ptr_bucket>::type>
tentative_bucket_traits;
typedef pick_node2<A, nonconst, typename tentative_node_traits::pointer,
typename tentative_bucket_traits::pointer>
pick;
typedef typename pick::node node;
typedef typename pick::bucket bucket;
typedef typename pick::link_pointer link_pointer;
};
```
The node types are identical in terms of interface and the only difference is that `node` is chosen when the Allocator uses fancy pointers and `ptr_node` is chosen when the Allocator's pointer type is `T*`.
Nodes in Unorderd store `bucket_info_`:
```cpp
template <typename A, typename T>
struct node : boost::unordered::detail::value_base<T>
{
link_pointer next_;
std::size_t bucket_info_;
node() : next_(), bucket_info_(0) {}
// ...
};
```
`bucket_info_` maps each node back to its corresponding bucket via the member function:
```cpp
std::size_t get_bucket() const
{
return bucket_info_ & ((std::size_t)-1 >> 1);
}
```
`bucket_info_` is also used to demarcate the start of equivalent nodes in the containers via:
```cpp
// Note that nodes start out as the first in their group, as `bucket_info_` defaults to 0.
std::size_t is_first_in_group() const
{ return !(bucket_info_ & ~((std::size_t)-1 >> 1)); }
void set_first_in_group()
{ bucket_info_ = bucket_info_ & ((std::size_t)-1 >> 1); }
void reset_first_in_group()
{ bucket_info_ = bucket_info_ | ~((std::size_t)-1 >> 1); }
```
A goal of refactoring is to simply have one node type:
```cpp
template<class T>
struct node {
node *next;
T value;
};
```
that is used unconditionally. This also requires updating the code that touches the `bucket_info_` along with the code that that touches the `*_in_group()` member functions.
### Bucket Type
Bullet points:
* reify bucket structure into a single one
* figure out how to add `bucket_group`s to the table struct
Buckets are similar to nodes in that there are two variations: `template<class NodePointer> struct bucket` and `struct ptr_bucket`.
The buckets exist to contain a pointer to a node, however they contain an `enum { extra_node = true };` or `enum { extra_node = false }` to determine whether or not the code should explicitly allocate a default constructed node whose address assigned as the dummy node at the end of the bucket array.
`extra_node` is used in the creation and deletion of the bucket array but it is not inherently clear what its intended purpose is.
### Iterators
Iterators are currently templated on the type of Node they store. Because `fca` constructs iterators with two arguments, all the call-sites that instantiate iterators will need to be updated but this a straight-forward mechanical change.
Iterators are selected, as of now, via the `detail::map` and `detail::set` class templates.
For example, for `unordered_map`, `iterator` is defined as:
```cpp
typedef boost::unordered::detail::map<A, K, T, H, P> types;
typedef typename types::table table;
typedef typename table::iterator iterator;
```
The iterator is a member typedef of the `table` which is `types::table`. Examining `types` (aka `detail::map<...>`), we see:
```cpp
template <typename A, typename K, typename M, typename H, typename P>
struct map {
// ...
typedef boost::unordered::detail::table<types> table;
// ...
};
```
Examining the `detail::table<types>` struct, we see:
```cpp
template <typename Types>
struct table {
// ...
typedef typename Types::iterator iterator;
// ...
}
```
Collapsing all of this, we see that our iterator types are defined here:
```cpp
template <typename A, typename K, typename M, typename H, typename P>
struct map
{
// ...
typedef boost::unordered::detail::pick_node<A, value_type> pick;
typedef typename pick::node node;
typedef boost::unordered::iterator_detail::iterator<node> iterator;
typedef boost::unordered::iterator_detail::c_iterator<node> c_iterator;
typedef boost::unordered::iterator_detail::l_iterator<node> l_iterator;
typedef boost::unordered::iterator_detail::cl_iterator<node>
cl_iterator;
// ...
};
```
This is similarly designed for `detail::set`:
```cpp
typedef boost::unordered::iterator_detail::c_iterator<node> iterator;
typedef boost::unordered::iterator_detail::c_iterator<node> c_iterator;
typedef boost::unordered::iterator_detail::cl_iterator<node> l_iterator;
typedef boost::unordered::iterator_detail::cl_iterator<node>
cl_iterator;
```
The only difference here is that `set::iterator` is always a `c_iterator`, a `const_iterator` type.