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110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
//=======================================================================
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// Copyright 1997, 1998, 1999, 2000 University of Notre Dame.
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// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek
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//
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// This file is part of the Boost Graph Library
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//
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// You should have received a copy of the License Agreement for the
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// Boost Graph Library along with the software; see the file LICENSE.
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// If not, contact Office of Research, University of Notre Dame, Notre
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// Dame, IN 46556.
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//
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// Permission to modify the code and to distribute modified code is
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// granted, provided the text of this NOTICE is retained, a notice that
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// the code was modified is included with the above COPYRIGHT NOTICE and
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// with the COPYRIGHT NOTICE in the LICENSE file, and that the LICENSE
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// file is distributed with the modified code.
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//
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// LICENSOR MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED.
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// By way of example, but not limitation, Licensor MAKES NO
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// REPRESENTATIONS OR WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY
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// PARTICULAR PURPOSE OR THAT THE USE OF THE LICENSED SOFTWARE COMPONENTS
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// OR DOCUMENTATION WILL NOT INFRINGE ANY PATENTS, COPYRIGHTS, TRADEMARKS
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// OR OTHER RIGHTS.
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//=======================================================================
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#include <iostream>
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#include <algorithm>
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#include <string>
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#include <boost/graph/adjacency_list.hpp>
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#include <boost/property_map.hpp>
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using namespace std;
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using namespace boost;
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/*
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Exterior Decorator Basics
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An exterior decorator is a way of associating properties with the
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vertices or edges of a graph. The "exterior" part means that the
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properties are not stored inside the graph object (see
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internal_decorator_basics.cc). Instead they are stored
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separately, and passed as an extra argument to any
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algorithm they are needed in. There are several standard
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decorator types such a color and weight that are used
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in the GGCL algorithms.
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The main responsibility of a decorator is to provide an operator[]
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that maps a vertex (or vertex ID) to the property value for that
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vertex. It just so happens that a normal array provides this. In
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addition, a decorator must provide access to the property type
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through the decorator_traits class. For convenience, GGCL
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already defines a decorator_triats class for pointer and
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array types.
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Sample Output
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Jeremy owes Rich some money
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Jeremy owes Andrew some money
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Jeremy owes Jeff some money
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Jeremy owes Kinis some money
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Andrew owes Jeremy some money
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Andrew owes Kinis some money
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Jeff owes Jeremy some money
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Jeff owes Rich some money
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Jeff owes Kinis some money
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Kinis owes Jeremy some money
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Kinis owes Rich some money
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*/
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template <class EdgeIter, class Graph, class Name>
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void who_owes_who(EdgeIter first, EdgeIter last, const Graph& G,
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Name name)
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{
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while (first != last) {
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cout << name[source(*first,G)] << " owes "
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<< name[target(*first,G)] << " some money" << endl;
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++first;
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}
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}
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int
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main(int, char*[])
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{
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/* The property will be "names" attached to the vertices */
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string* names = new string[5];
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names[0] = "Jeremy";
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names[1] = "Rich";
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names[2] = "Andrew";
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names[3] = "Jeff";
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names[4] = "Kinis";
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typedef adjacency_list<> MyGraphType;
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typedef pair<int,int> Pair;
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Pair edge_array[11] = { Pair(0,1), Pair(0,2), Pair(0,3), Pair(0,4),
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Pair(2,0), Pair(3,0), Pair(2,4), Pair(3,1),
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Pair(3,4), Pair(4,0), Pair(4,1) };
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MyGraphType G(5);
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for (int i=0; i<11; ++i)
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add_edge(edge_array[i].first, edge_array[i].second, G);
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who_owes_who(edges(G).first, edges(G).second, G, names);
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return 0;
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}
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