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69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
//=======================================================================
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// Copyright 1997, 1998, 1999, 2000 University of Notre Dame.
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// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek
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//
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// This file is part of the Boost Graph Library
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//
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// You should have received a copy of the License Agreement for the
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// Boost Graph Library along with the software; see the file LICENSE.
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// If not, contact Office of Research, University of Notre Dame, Notre
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// Dame, IN 46556.
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//
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// Permission to modify the code and to distribute modified code is
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// granted, provided the text of this NOTICE is retained, a notice that
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// the code was modified is included with the above COPYRIGHT NOTICE and
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// with the COPYRIGHT NOTICE in the LICENSE file, and that the LICENSE
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// file is distributed with the modified code.
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//
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// LICENSOR MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED.
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// By way of example, but not limitation, Licensor MAKES NO
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// REPRESENTATIONS OR WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY
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// PARTICULAR PURPOSE OR THAT THE USE OF THE LICENSED SOFTWARE COMPONENTS
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// OR DOCUMENTATION WILL NOT INFRINGE ANY PATENTS, COPYRIGHTS, TRADEMARKS
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// OR OTHER RIGHTS.
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//=======================================================================
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#include <iostream>
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#include <vector>
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#include <utility>
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#include <boost/graph/adjacency_list.hpp>
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/*
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Sample Output
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0 <--
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1 <-- 0
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2 <-- 1
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3 <-- 1
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4 <-- 2 3
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*/
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int main(int , char* [])
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{
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using namespace boost;
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using namespace std;
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using namespace boost;
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typedef adjacency_list<listS,vecS,bidirectionalS> Graph;
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const int num_vertices = 5;
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Graph g(num_vertices);
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add_edge(0, 1, g);
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add_edge(1, 2, g);
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add_edge(1, 3, g);
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add_edge(2, 4, g);
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add_edge(3, 4, g);
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boost::graph_traits<Graph>::vertex_iterator i, end;
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boost::graph_traits<Graph>::in_edge_iterator ei, edge_end;
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for(tie(i,end) = vertices(g); i != end; ++i) {
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cout << *i << " <-- ";
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for (tie(ei,edge_end) = in_edges(*i, g); ei != edge_end; ++ei)
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cout << source(*ei, g) << " ";
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cout << endl;
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}
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return 0;
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}
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