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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
// (C) Copyright 2007-2009 Andrew Sutton
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//
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// Use, modification and distribution are subject to the
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// Boost Software License, Version 1.0 (See accompanying file
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// LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
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#include <iostream>
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#include <boost/graph/undirected_graph.hpp>
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using namespace std;
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using namespace boost;
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typedef undirected_graph<> Graph;
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typedef Graph::vertex_descriptor Vertex;
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typedef property_map<Graph, vertex_index_t>::type IndexMap;
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int main(int, char*[])
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{
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static const size_t N = 5;
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Graph g;
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Vertex v[N];
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IndexMap x = get(vertex_index, g);
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// build up the graph
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for(size_t i = 0; i < N; ++i) {
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v[i] = add_vertex(g);
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}
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// after the first build, we should have these conditions
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BOOST_ASSERT(max_vertex_index(g) == N);
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for(size_t i = 0; i < N; ++i) {
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BOOST_ASSERT(get_vertex_index(v[i], g) == i);
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}
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// remove some vertices and re-add them...
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for(size_t i = 0; i < N; ++i) remove_vertex(v[i], g);
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BOOST_ASSERT(num_vertices(g) == 0);
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for(size_t i = 0; i < N; ++i) {
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v[i] = add_vertex(g);
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}
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// before renumbering, our vertices should be off by
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// about N...
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BOOST_ASSERT(max_vertex_index(g) == 10);
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for(size_t i = 0; i < N; ++i) {
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BOOST_ASSERT(get_vertex_index(v[i], g) == N + i);
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}
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// renumber vertices
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renumber_vertex_indices(g);
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// and we should be back to the initial condition
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BOOST_ASSERT(max_vertex_index(g) == N);
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for(size_t i = 0; i < N; ++i) {
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BOOST_ASSERT(get_vertex_index(v[i], g) == i);
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}
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return 0;
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}
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