//======================================================================= // Copyright 2001 Jeremy G. Siek, Andrew Lumsdaine, Lie-Quan Lee, // // This file is part of the Boost Graph Library // // You should have received a copy of the License Agreement for the // Boost Graph Library along with the software; see the file LICENSE. // If not, contact Office of Research, Indiana University, // Bloomington, IN 47405. // // Permission to modify the code and to distribute the code is // granted, provided the text of this NOTICE is retained, a notice if // the code was modified is included with the above COPYRIGHT NOTICE // and with the COPYRIGHT NOTICE in the LICENSE file, and that the // LICENSE file is distributed with the modified code. // // LICENSOR MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED. // By way of example, but not limitation, Licensor MAKES NO // REPRESENTATIONS OR WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY // PARTICULAR PURPOSE OR THAT THE USE OF THE LICENSED SOFTWARE COMPONENTS // OR DOCUMENTATION WILL NOT INFRINGE ANY PATENTS, COPYRIGHTS, TRADEMARKS // OR OTHER RIGHTS. //======================================================================= #include #include #undef string // LEDA macro! int main() { using namespace boost; typedef GRAPH < std::string, int >graph_t; graph_t g; g.new_node("Philoctetes"); g.new_node("Heracles"); g.new_node("Alcmena"); g.new_node("Eurystheus"); g.new_node("Amphitryon"); typedef property_map < graph_t, vertex_all_t >::type NodeMap; NodeMap node_name_map = get(vertex_all, g); graph_traits < graph_t >::vertex_iterator vi, vi_end; for (tie(vi, vi_end) = vertices(g); vi != vi_end; ++vi) std::cout << node_name_map[*vi] << std::endl; return EXIT_SUCCESS; }