// Copyright 2004 The Trustees of Indiana University. // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // Authors: Jeremiah Willcock // Douglas Gregor // Andrew Lumsdaine #include #include "boost/graph/adjacency_list.hpp" #include "boost/graph/random.hpp" #include "boost/graph/graphviz.hpp" #include "boost/random/mersenne_twister.hpp" #include "boost/random/linear_congruential.hpp" #include "boost/random/uniform_01.hpp" #include #include #include #if 0 #include #include #endif using namespace boost; template < class Property, class Vertex > struct position_writer { const Property& property; position_writer(const Property& property) : property(property) {} void operator()(std::ostream& os, const Vertex& v) const { os << "[pos=\"" << int(property[v][0]) << "," << int(property[v][1]) << "\"]"; } }; struct graph_writer { void operator()(std::ostream& os) const { os << "node [shape=point, width=\".01\", height=\".01\", " "fixedsize=\"true\"]" << std::endl; } }; int main(int, char*[]) { // Generate a graph structured like a grid, cylinder, or torus; lay it out // in a square grid; and output it in dot format typedef boost::adjacency_list< boost::vecS, boost::vecS, boost::undirectedS, boost::no_property, boost::property< boost::edge_weight_t, double > > graph_type; typedef boost::graph_traits< graph_type >::vertex_descriptor vertex_descriptor; // boost::mt19937 rng; // boost::generate_random_graph(graph, 100, 600, rng, false, false); #if 1 graph_type graph; // Make grid, like Gursoy and Atun used std::map< int, std::map< int, vertex_descriptor > > verts; const int grid_size = 20; boost::minstd_rand edge_weight_gen; boost::uniform_01< boost::minstd_rand > random_edge_weight(edge_weight_gen); for (int i = 0; i < grid_size; ++i) for (int j = 0; j < grid_size; ++j) verts[i][j] = add_vertex(graph); for (int i = 0; i < grid_size; ++i) { for (int j = 0; j < grid_size; ++j) { if (i != 0) add_edge( verts[i][j], verts[i - 1][j], random_edge_weight(), graph); if (j != 0) add_edge( verts[i][j], verts[i][j - 1], random_edge_weight(), graph); #if 0 // Uncomment parts of this to get a cylinder or torus if (i == 0) add_edge(verts[0][j], verts[grid_size-1][j], random_edge_weight(), graph); if (j == 0) add_edge(verts[i][0], verts[i][grid_size-1], random_edge_weight(), graph); #endif } } #else using namespace boost; #if 0 int n = 10000; double alpha = 0.4; double beta = 50; minstd_rand gen; graph_type graph(plod_iterator(gen, n, alpha, beta), plod_iterator(), n); #else int n = 1000; int k = 6; double p = 0.001; minstd_rand gen; graph_type graph(small_world_iterator< minstd_rand >(gen, n, k, p), small_world_iterator< minstd_rand >(n, k), n); #endif #endif // boost::read_graphviz(stdin, graph); typedef boost::property_map< graph_type, boost::vertex_index_t >::type VertexIndexMap; VertexIndexMap vertex_index = get(boost::vertex_index_t(), graph); typedef boost::heart_topology<> topology; topology space; typedef topology::point_type point; std::vector< point > position_vector(num_vertices(graph)); typedef boost::iterator_property_map< std::vector< point >::iterator, VertexIndexMap, point, point& > Position; Position position(position_vector.begin(), vertex_index); boost::gursoy_atun_layout(graph, space, position); #if 0 std::cerr << "--------Unweighted layout--------\n"; boost::write_graphviz(std::cout, graph, position_writer(position), boost::default_writer(), graph_writer()); #endif boost::gursoy_atun_layout( graph, space, position, weight_map(get(boost::edge_weight, graph))); #if 0 std::cerr << "--------Weighted layout--------\n"; boost::write_graphviz(std::cout, graph, position_writer(position), boost::default_writer(), graph_writer()); #endif return 0; }