geometry/test/algorithms/convert.cpp
Adam Wulkiewicz d2434eeead Rename detail::normalized_view to detail::reverse_close_view.
Add detail::close_reverse_view performing closing and reversing in a
different order.

Use these views in algorithms.

Use different order of views in convert to preserve the starting point
of the original range.
2021-06-07 02:08:56 +02:00

201 lines
7.7 KiB
C++

// Boost.Geometry (aka GGL, Generic Geometry Library)
// Unit Test
// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
// Copyright (c) 2008-2012 Bruno Lalande, Paris, France.
// Copyright (c) 2009-2012 Mateusz Loskot, London, UK.
// This file was modified by Oracle on 2021.
// Modifications copyright (c) 2021, Oracle and/or its affiliates.
// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
// Parts of Boost.Geometry are redesigned from Geodan's Geographic Library
// (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands.
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <algorithms/test_convert.hpp>
template <typename Point1, typename Point2>
void test_mixed_point_types()
{
// Point
check<Point1, Point2>("POINT(1 2)");
// Box
check<bg::model::box<Point1>, bg::model::box<Point2>>("POLYGON((1 2,1 4,3 4,3 2,1 2))");
// Segment
check<bg::model::segment<Point1>, bg::model::segment<Point2>>("LINESTRING(1 1,2 2)");
// Linestring
check<bg::model::linestring<Point1>, bg::model::linestring<Point2>>("LINESTRING(1 1,2 2)");
// Ring
check<bg::model::ring<Point1, true, true>, bg::model::ring<Point2, true, true>>(
"POLYGON((1 1,2 2,3 0,1 1))", "POLYGON((1 1,2 2,3 0,1 1))", 4);
check<bg::model::ring<Point1, true, true>, bg::model::ring<Point2, false, true>>(
"POLYGON((1 1,2 2,3 0,1 1))", "POLYGON((1 1,3 0,2 2,1 1))", 4);
check<bg::model::ring<Point1, true, true>, bg::model::ring<Point2, true, false>>(
"POLYGON((1 1,2 2,3 0,1 1))", "POLYGON((1 1,2 2,3 0))", 3);
check<bg::model::ring<Point1, true, true>, bg::model::ring<Point2, false, false>>(
"POLYGON((1 1,2 2,3 0,1 1))", "POLYGON((1 1,3 0,2 2))", 3);
check<bg::model::ring<Point1, false, true>, bg::model::ring<Point2, true, true>>(
"POLYGON((1 1,3 0,2 2,1 1))", "POLYGON((1 1,2 2,3 0,1 1))", 4);
check<bg::model::ring<Point1, false, true>, bg::model::ring<Point2, false, true>>(
"POLYGON((1 1,3 0,2 2,1 1))", "POLYGON((1 1,3 0,2 2,1 1))", 4);
check<bg::model::ring<Point1, false, true>, bg::model::ring<Point2, true, false>>(
"POLYGON((1 1,3 0,2 2,1 1))", "POLYGON((1 1,2 2,3 0))", 3);
check<bg::model::ring<Point1, false, true>, bg::model::ring<Point2, false, false>>(
"POLYGON((1 1,3 0,2 2,1 1))", "POLYGON((1 1,3 0,2 2))", 3);
check<bg::model::ring<Point1, true, false>, bg::model::ring<Point2, true, true>>(
"POLYGON((1 1,2 2,3 0))", "POLYGON((1 1,2 2,3 0,1 1))", 4);
check<bg::model::ring<Point1, true, false>, bg::model::ring<Point2, false, true>>(
"POLYGON((1 1,2 2,3 0))", "POLYGON((1 1,3 0,2 2,1 1))", 4);
check<bg::model::ring<Point1, true, false>, bg::model::ring<Point2, true, false>>(
"POLYGON((1 1,2 2,3 0))", "POLYGON((1 1,2 2,3 0))", 3);
check<bg::model::ring<Point1, true, false>, bg::model::ring<Point2, false, false>>(
"POLYGON((1 1,2 2,3 0))", "POLYGON((1 1,3 0,2 2))", 3);
check<bg::model::ring<Point1, false, false>, bg::model::ring<Point2, true, true>>(
"POLYGON((1 1,3 0,2 2))", "POLYGON((1 1,2 2,3 0,1 1))", 4);
check<bg::model::ring<Point1, false, false>, bg::model::ring<Point2, false, true>>(
"POLYGON((1 1,3 0,2 2))", "POLYGON((1 1,3 0,2 2,1 1))", 4);
check<bg::model::ring<Point1, false, false>, bg::model::ring<Point2, true, false>>(
"POLYGON((1 1,3 0,2 2))", "POLYGON((1 1,2 2,3 0))", 3);
check<bg::model::ring<Point1, false, false>, bg::model::ring<Point2, false, false>>(
"POLYGON((1 1,3 0,2 2))", "POLYGON((1 1,3 0,2 2))", 3);
// Polygon
check<bg::model::polygon<Point1, true>, bg::model::polygon<Point2, false>>(
"POLYGON((0 0,0 5,5 5,5 0,0 0),(1 1,3 2,2 4,1 1))",
"POLYGON((0 0,5 0,5 5,0 5,0 0),(1 1,2 4,3 2,1 1))");
check<bg::model::polygon<Point1>, bg::model::polygon<Point2, false, false>>(
"POLYGON((0 0,0 5,5 5,5 0,0 0),(1 1,3 2,2 4,1 1))",
"POLYGON((0 0,5 0,5 5,0 5,0 0),(1 1,2 4,3 2,1 1))",
7); // WKT is closed, polygon is open
// (polygon uses ring, so other tests omitted here)
// Combinations:
// ring <-> polygon
check<bg::model::polygon<Point1>, bg::model::ring<Point2>>(
"POLYGON((1 1,2 2,3 0,1 1))");
check<bg::model::polygon<Point1, true>, bg::model::ring<Point2, false>>(
"POLYGON((1 1,2 2,3 0,1 1))", "POLYGON((1 1,3 0,2 2,1 1))");
// Any hole will be omitted going from polygon to ring
check<bg::model::polygon<Point1>, bg::model::ring<Point2>>(
"POLYGON((0 0,0 5,5 5,5 0,0 0),(1 1,3 2,2 4,1 1))",
"POLYGON((0 0,0 5,5 5,5 0,0 0))",
5);
// point -> box
check<Point1, bg::model::box<Point2>>(
"POINT(0 0)", "POLYGON((0 0,0 0,0 0,0 0,0 0))", 4);
// segment -> line
check<bg::model::segment<Point1>, bg::model::linestring<Point2>>(
"LINESTRING(0 0,1 1)", "LINESTRING(0 0,1 1)", 2);
// box -> ring ( <- is NYI)
check<bg::model::box<Point1>, bg::model::ring<Point2>>(
"BOX(0 0,2 2)", "POLYGON((0 0,0 2,2 2,2 0,0 0))", 5);
check<bg::model::box<Point1>, bg::model::ring<Point2, false>>(
"BOX(0 0,2 2)", "POLYGON((0 0,2 0,2 2,0 2,0 0))", 5);
check<bg::model::box<Point1>, bg::model::ring<Point2, true, false>>(
"BOX(0 0,2 2)", "POLYGON((0 0,0 2,2 2,2 0))", 4);
check<bg::model::box<Point1>, bg::model::ring<Point2, false, false>>(
"BOX(0 0,2 2)", "POLYGON((0 0,2 0,2 2,0 2))", 4);
// box -> polygon ( <- is NYI)
check<bg::model::box<Point1>, bg::model::polygon<Point2>>(
"BOX(0 0,2 2)", "POLYGON((0 0,0 2,2 2,2 0,0 0))", 5);
check<bg::model::box<Point1>, bg::model::polygon<Point2, false>>(
"BOX(0 0,2 2)", "POLYGON((0 0,2 0,2 2,0 2,0 0))", 5);
check<bg::model::box<Point1>, bg::model::polygon<Point2, true, false>>(
"BOX(0 0,2 2)", "POLYGON((0 0,0 2,2 2,2 0,0 0))",
4); // WKT is closed, polygon is open
check<bg::model::box<Point1>, bg::model::polygon<Point2, false, false>>(
"BOX(0 0,2 2)", "POLYGON((0 0,2 0,2 2,0 2,0 0))",
4); // WKT is closed, polygon is open
}
template <typename Point1, typename Point2>
void test_mixed_point_types_3d()
{
// Point
check<Point1, Point2>("POINT(1 2 3)");
check<bg::model::segment<Point1>, bg::model::segment<Point2>>(
"LINESTRING(1 2 3,4 5 6)");
// Linestring
check<bg::model::linestring<Point1>, bg::model::linestring<Point2>>(
"LINESTRING(1 2 3,4 5 6,7 8 9)");
// segment -> line
check<bg::model::segment<Point1>, bg::model::linestring<Point2>>(
"LINESTRING(1 2 3,4 5 6)", "LINESTRING(1 2 3,4 5 6)", 2);
}
template <typename Point1, typename Point2>
void test_mixed_types()
{
test_mixed_point_types<Point1, Point2>();
test_mixed_point_types<Point2, Point1>();
}
template <typename Point1, typename Point2>
void test_mixed_types_3d()
{
test_mixed_point_types_3d<Point1, Point2>();
test_mixed_point_types_3d<Point2, Point1>();
}
void test_array()
{
int a[2] = {1, 2};
int b[2];
bg::convert(a, b);
BOOST_CHECK_EQUAL(b[0], 1);
BOOST_CHECK_EQUAL(b[1], 2);
}
int test_main(int, char* [])
{
test_mixed_types
<
bg::model::point<int, 2, bg::cs::cartesian>,
bg::model::point<double, 2, bg::cs::cartesian>
>();
test_mixed_types
<
boost::tuple<float, float>,
bg::model::point<float, 2, bg::cs::cartesian>
>();
test_mixed_types_3d
<
boost::tuple<double, double, double>,
bg::model::point<double, 3, bg::cs::cartesian>
>();
test_array();
return 0;
}