geometry/example/01_point_example.cpp
2010-12-18 18:45:04 +00:00

122 lines
3.7 KiB
C++

// Boost.Geometry (aka GGL, Generic Geometry Library)
//
// Copyright Barend Gehrels 2007-2009, Geodan, Amsterdam, the Netherlands
// Copyright Bruno Lalande 2008, 2009
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// Point Example - showing different type of points
#include <iostream>
#include <boost/geometry/geometry.hpp>
#include <boost/geometry/geometries/adapted/tuple_cartesian.hpp>
#include <boost/geometry/geometries/adapted/c_array_cartesian.hpp>
#include <boost/geometry/geometries/adapted/boost_array_cartesian.hpp>
#include <boost/geometry/geometries/adapted/boost_polygon/point.hpp>
int main()
{
using namespace boost::geometry;
// Boost.Geometry contains several point types:
// 1: its own generic type
model::point<double, 2, cs::cartesian> pt1;
// 2: its own type targetted to Cartesian (x,y) coordinates
model::d2::point_xy<double> pt2;
// 3: it supports Boost tuple's
boost::tuple<double, double> pt3;
// 4: it supports normal arrays
double pt4[2];
// 5: it supports arrays-as-points from Boost.Array
boost::array<double, 2> pt5;
// 6: it supports points from Boost.Polygon
boost::polygon::point_data<double> pt6;
// 7: in the past there was a typedef point_2d
// But users are now supposted to do that themselves:
typedef model::d2::point_xy<double> point_2d;
point_2d pt7;
// 7: there are more variants, and you can create your own.
// (see therefore the custom_point example)
// All these types are handled the same way. We show here
// assigning them and calculating distances.
assign(pt1, 1, 1);
assign(pt2, 2, 2);
assign(pt3, 3, 3);
assign(pt4, 4, 4);
assign(pt5, 5, 5);
assign(pt6, 6, 6);
assign(pt7, 7, 7);
double d1 = distance(pt1, pt2);
double d2 = distance(pt3, pt4);
double d3 = distance(pt5, pt6);
std::cout << "Distances: "
<< d1 << " and " << d2 << " and " << d3 << std::endl;
// (in case you didn't note, distances can be calculated
// from points with different point-types)
// Several ways of construction and setting point values
// 1: default, empty constructor, causing no initialization at all
model::d2::point_xy<double> p1;
// 2: as shown above, assign
model::d2::point_xy<double> p2;
assign(p2, 1, 1);
// 3: using "set" function
// set uses the concepts behind, such that it can be applied for
// every point-type (like assign)
model::d2::point_xy<double> p3;
set<0>(p3, 1);
set<1>(p3, 1);
// set<2>(p3, 1); //will result in compile-error
// 3: for any point type, and other geometry objects:
// there is the "make" object generator
// (this one requires to specify the point-type).
model::d2::point_xy<double> p4 = make<model::d2::point_xy<double> >(1,1);
// 5: for the d2::point_xy<...> type only: constructor with two values
model::d2::point_xy<double> p5(1,1);
// 6: for boost tuples you can of course use make_tuple
// Some ways of getting point values
// 1: using the "get" function following the concepts behind
std::cout << get<0>(p2) << "," << get<1>(p2) << std::endl;
// 2: for point_xy only
std::cout << p2.x() << "," << p2.y() << std::endl;
// 3: using boost-tuples you of course can boost-tuple-methods
std::cout << pt3.get<0>() << "," << pt3.get<1>() << std::endl;
// 4: Boost.Geometry supports various output formats, e.g. DSV
// (delimiter separated values)
std::cout << dsv(pt3) << std::endl;
// Other examples show other types of points, geometries and more algorithms
return 0;
}