[/============================================================================ Boost.Geometry (aka GGL, Generic Geometry Library) Copyright (c) 2009-2012 Barend Gehrels, Amsterdam, the Netherlands. Copyright (c) 2009-2012 Mateusz Loskot, London, UK. Copyright (c) 2009-2012 Bruno Lalande, Paris, France. Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================/] [include generated/within_status.qbk] [heading Notes] If a point is located exactly on the border of a geometry, the result depends on the strategy. The default strategy ([link geometry.reference.strategies.strategy_within_winding Winding (coordinate system agnostic)]) returns false in that case. If a polygon has a reverse oriented (e.g. counterclockwise for a clockwise typed polygon), the result also depends on the strategy. The default strategy returns still true if a point is completely within the reversed polygon. There is a specific strategy which returns false in this case. [heading Complexity] Linear