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[buffer] discard turns instead of setting them to blocked, because that
might discard valid turns during the colocation check
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@ -1330,17 +1330,12 @@ struct buffered_piece_collection
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for (typename boost::range_iterator<turn_vector_type>::type it =
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boost::begin(m_turns); it != boost::end(m_turns); ++it)
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{
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if (it->location != location_ok)
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buffer_turn_info_type& turn = *it;
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if (turn.location != location_ok)
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{
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// Set it to blocked. They should not be discarded, to avoid
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// generating rings over these turns
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// Performance goes down a tiny bit from 161 s to 173 because there
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// are sometimes much more turns.
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// We might speed it up a bit by keeping only one blocked
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// intersection per segment, but that is complex to program
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// because each turn involves two segments
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it->operations[0].operation = detail::overlay::operation_blocked;
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it->operations[1].operation = detail::overlay::operation_blocked;
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// Discard this turn (don't set it to blocked to avoid colocated
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// clusters being discarded afterwards
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turn.discarded = true;
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}
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}
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}
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@ -285,10 +285,10 @@ void test_all()
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test_one<linestring, polygon>("mysql_report_2015_09_08a", mysql_report_2015_09_08a, join_round32, end_round32, 0.0, 1.0);
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test_one<linestring, polygon>("mysql_report_2015_09_08b", mysql_report_2015_09_08b, join_round32, end_round32, 0.0, 1099511627778.0);
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test_one<linestring, polygon>("mysql_report_2015_09_08c", mysql_report_2015_09_08c, join_round32, end_round32, 0.0, 0xbe);
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#endif
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test_one<linestring, polygon>("mysql_23023665_1", mysql_23023665, join_round32, end_flat, 459.1051, 10);
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test_one<linestring, polygon>("mysql_23023665_2", mysql_23023665, join_round32, end_flat, 6877.6941, 50);
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#endif
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test_one<linestring, polygon>("mysql_23023665_2", mysql_23023665, join_round32, end_flat, 6877.7097, 50);
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}
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template <bool Clockwise, typename P>
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