Users are advised to use string types and iterators instead of containers
to construct/assign/append to paths.
In v4, the support for containers is removed.
If the source path ends with a non-empty filename, and the appended path
is empty, C++17 std::filesystem requires to add a trailing directory
separator.
In Boost.Filesystem v3 path appending mostly worked as a slight upgrade
of concatenation, where appending would only add directory separators
when necessary, but not consider semantics of the root name and root
directory of the appended paths. This would work well for relative paths,
but produce unexpected results for paths with root names.
In v4, we now implement appending that is aware of root name and directory
of the appendedn paths. This means that appending a path with a root name
and/or directory no longer concatenates the paths, but rather rebases the
appended path on top of the source path. In particular, if the appended path
has a root name different from the source path, the append operation will
act as assignment.
This is closer to C++20 std::filesystem but not exactly the same. The
difference is for the case when the appended path is absolute. The C++20
spec requires assignment in this case, Boost.Filesystem v4 deliberately
omits this check. This is to ensure the correct result for UNC paths on
POSIX systems, where "//net/foo" / "/bar" is expected to produce "//net/bar",
not "/bar".
As part of this work, refactored path constructors and operators for more
optimal implementation and reducing the number of overloads.
Closes https://github.com/boostorg/filesystem/issues/214.
When the path ends with a non-root directory separator, no longer
produce a trailing dot element (filename). Instead, return an empty
path.
This affects not only path iterators and path::filename, but also any
other APIs that rely on them.
Closes https://github.com/boostorg/filesystem/issues/193.
Boost.Filesystem v4 will contain breaking changes from v3 that are required
for better compatibility with C++17 std::filesystem. It will also remove
the deprecated features of v3.
Updated docs to reflect the differences between v3 and v4. Updated tests
to verify both v3 and v4 where the differences are present.
This is a breaking change.
path::filename accessor now only returns the actual filename or the implied
trailing dot element of the path, if it ends with a separator other than
root directory. This makes boost::filesystem::path behavior closer to that
of std::filesystem::path.
Updated tests and docs accordingly.
Closes https://github.com/boostorg/filesystem/issues/194.
- Unified root name and root directory parsing that was scattered and
duplicated across different algorithms. The new implementation is
consolidated in a single function for parsing root name and root
directory, which is used from various algorithms.
- The new root name parsing now supports Windows local device ("\\.\")
and NT path ("\??\") prefixes. It also adds support for filesystem
("\\?\") prefix to some of the higher level algorithms that were
using custom parsing previously. Tests updated to verify these prefixes.
- Some of the path decomposition methods were unified with presence checking
methods (e.g. root_name with has_root_name). This makes these methods
work consistently and also makes the has_* methods less expensive as
they no longer have to construct a path only to check if it is empty.
- The filename accessor no longer returns root name if the whole path
only consists of a root name. This also affects stem and extension as
those accessors are based on filename. This is a breaking change.
- Cleaned up code:
- Removed redundant checks for std::wstring support.
- Added header/footer headers to globally disable compiler warnings.
- Removed commented out super-deprecated code.
- Added missing includes and removed includes that are not needed.
- Nonessential code formatting.
When using Boost.Filesystem from a project compiled as C++/CX code,
compilation fails with a syntax error, because generic is a keyword.
error C2059: syntax error: 'generic'
See section "Generic interfaces" in C++/CX here:
https://msdn.microsoft.com/en-us/library/hh755792.aspx